Rust Dashboard42,938 playing

Hard

Offline 162.222.17.4:30031 checked 8h ago

moddedcarbonpve

Players now

0of ?
In queue
0
Peak, 48 hours
0
Peak, 7 days
–
Wed 01:00Thu 00:00players each hour · 48 hours · UTC

Rank

#15,338

top 69%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.3 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 252 on average
    138/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
    128/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average
    50/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
    61/ 200
  5. 5 26/ 300
  6. 6
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
    26/ 100

Quick answers

from the figures on this page

Server details

Is Hard online, and how reliable is it?

Hard is not online right now, and 8 hours have passed since we last saw it. Its reported uptime points to a restart roughly 22 hours ago. Over the last 7 full days, 28 of 168 hours were online: 17%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Hard run?

Rust network protocol 2635 and build 168909 is running on Hard, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is Hard located?

No region tag comes from Hard. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 162.222.17.4:30031.

Does Hard run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. Buildings, deployables and everything else added up to a peak of 236,189 entities. At its highest, it took 8,993 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include Hard?

These Rust Dashboard lists include Hard: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who runs Hard?

The same operator most likely runs Hard and 3 other servers we track, since all of them publish a japantokyo.jp hostname.

What do the server tags on Hard mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): The server has 0 slots; ts16 (Group limit): 16 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server from Hard as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Hard?

At the moment Hard is offline; it last showed 8 hours ago. Its average over the last seven days comes to 0 players.

How does Hard rank against other Rust servers?

Player hours over seven days put Hard at #15,338, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Hard?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on Hard?

There is no next wipe to predict: Hard wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 23 hours ago.

Rules

What are the rules and settings on Hard?

You will not find a gather rate in the name of Hard. Up to 16 players can share a group. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat does not run here.

Which map does Hard run?

A procedural map of size 5,500 is what Hard runs, generated by the game. The name of the map reads Custom Map.

Join

How do I join Hard?

The console in Rust opens with F1, and client.connect 162.222.17.4:30031 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp0
Max players The server has 0 slots.
ts16
Group limit 16 is the most you can have per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Gameplay

^p
PvE Players do not fight each other here; the world is the danger.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.