Hard
Offline 162.222.17.4:30031 checked 8h ago
Players now
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC12d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC25d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC26d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC27d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC37d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC54d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 138/ 2000
- 2 128/ 2000
- 3 50/ 200
- 4 61/ 200
- 5 26/ 300
- 6 26/ 100
Quick answers
from the figures on this pageServer details
Is Hard online, and how reliable is it?
Hard is not online right now, and 8 hours have passed since we last saw it. Its reported uptime points to a restart roughly 22 hours ago. Over the last 7 full days, 28 of 168 hours were online: 17%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Hard run?
Rust network protocol 2635 and build 168909 is running on Hard, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is Hard located?
No region tag comes from Hard. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 162.222.17.4:30031.
Does Hard run smoothly?
Across the last 48 hours the average was 30 fps, with a floor of 30. Buildings, deployables and everything else added up to a peak of 236,189 entities. At its highest, it took 8,993 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags
Which Rust Dashboard lists and filters include Hard?
These Rust Dashboard lists include Hard: Modded Rust servers, live now and Rust PvE servers. It appears under these filters when you browse the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Who runs Hard?
The same operator most likely runs Hard and 3 other servers we track, since all of them publish a japantokyo.jp hostname.
What do the server tags on Hard mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): The server has 0 slots; ts16 (Group limit): 16 is the most you can have per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^p (PvE): Players do not fight each other here; the world is the danger; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server from Hard as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Hard?
At the moment Hard is offline; it last showed 8 hours ago. Its average over the last seven days comes to 0 players.
How does Hard rank against other Rust servers?
Player hours over seven days put Hard at #15,338, in the top 69% of all ranked servers.
Wipe days
What does wipe day look like on Hard?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.
What is the wipe schedule on Hard?
There is no next wipe to predict: Hard wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 26 days 23 hours ago.
Rules
What are the rules and settings on Hard?
You will not find a gather rate in the name of Hard. Up to 16 players can share a group. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. Valve's VAC anti-cheat does not run here.
Which map does Hard run?
A procedural map of size 5,500 is what Hard runs, generated by the game. The name of the map reads Custom Map.
Join
How do I join Hard?
The console in Rust opens with F1, and client.connect 162.222.17.4:30031 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.