Rust Dashboard37,934 playing

Local Mod Dev

Offline 162.157.20.120:28015 checked 21d ago

moddedoxide

Players now

1of 4
Full
25%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

25% full

Rank

#14,201

top 64%

7-day average

0

peak –

Last wipe

21d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server

Is Local Mod Dev online, and how reliable is it?

Local Mod Dev is not online right now, and 21 days 11 hours have passed since we last saw it. Over the last 7 full days, 0 of 168 hours were online: 0%. Rust Dashboard logged it for the first time on 7 October 2026.

Which version of Rust does Local Mod Dev run?

On Windows, Local Mod Dev runs Rust network protocol 2634 and build 167058. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Local Mod Dev located?

No region tag comes from Local Mod Dev. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 162.157.20.120:28015.

Tags

Which Rust Dashboard lists and filters include Local Mod Dev?

These Rust Dashboard lists include Local Mod Dev: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Mod Dev mean?

These are the tags Local Mod Dev publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): 4 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167058 (Build): This one runs game build 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Local Mod Dev?

At the moment Local Mod Dev is offline; it last showed 21 days 11 hours ago.

How does Local Mod Dev rank against other Rust servers?

Ranked #14,201 on the last seven days of player hours, Local Mod Dev is in the top 64% of all ranked servers.

Wipe schedule

What is the wipe schedule on Local Mod Dev?

Local Mod Dev has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 21 days 12 hours ago.

Settings

What are the rules and settings on Local Mod Dev?

The name of Local Mod Dev gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Local Mod Dev run?

The game generates the map on Local Mod Dev, which is procedural.

Connect

How do I join Local Mod Dev?

Type client.connect 162.157.20.120:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp4
Max players 4 is the slot count.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167058
Build This one runs game build 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.