Rust Dashboard37,934 playing

WhyPlayTestStuff2

Offline 162.142.111.85:28030 checked 29d ago

monthly wipes vanilla

Players now

1of ?
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

Rank

#14,447

top 60%

7-day average

0

peak –

Last wipe

33d ago

monthly schedule

Next wipe

7d 11h

Thu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

1wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 11hThu 5 Nov, 19:00 UTCFW
  • 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:19 UTC33d ago 1+2 queue – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

About

Is WhyPlayTestStuff2 online, and how reliable is it?

We last saw WhyPlayTestStuff2 29 days 9 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 17 September 2026.

Which version of Rust does WhyPlayTestStuff2 run?

WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is WhyPlayTestStuff2 located?

No region tag comes from WhyPlayTestStuff2, and its region code is us4. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 162.142.111.85:28030.

Lists

Which Rust Dashboard lists and filters include WhyPlayTestStuff2?

You'll find WhyPlayTestStuff2 on these themed lists at Rust Dashboard: Rust build and creative servers, Creative Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on WhyPlayTestStuff2 mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus4 (Region code): us4 is the region code set here; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^c (Creative): Creative sandbox building: gather nothing, build anything; ^k (Build server): Design and practise bases here from WhyPlayTestStuff2 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is WhyPlayTestStuff2?

The last sighting of WhyPlayTestStuff2 was 29 days 9 hours ago; it is offline right now.

How does WhyPlayTestStuff2 rank against other Rust servers?

Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.

Wipe days

What does wipe day look like on WhyPlayTestStuff2?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe the crowd peaked, with 2 waiting in the queue.

What is the wipe schedule on WhyPlayTestStuff2?

Wipes come once a month on WhyPlayTestStuff2, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 33 days 13 hours ago the current world was made. A monthly wipe schedule is set out in its tags.

Map and rules

What are the rules and settings on WhyPlayTestStuff2?

You will not find a gather rate in the name of WhyPlayTestStuff2. Groups hold up to 8 players, the default for the game. build & creative is the mode here, building in a sandbox, and no gathering. It appears in the Community section of the server browser. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.

Which map does WhyPlayTestStuff2 run?

A procedural map of size 4,250 with seed 1991152213 is what WhyPlayTestStuff2 runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join WhyPlayTestStuff2?

Type client.connect 162.142.111.85:28030 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp0
Max players It holds 0 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$rus4
Region code us4 is the region code set here.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the day, and this server wipes once a month.

Difficulty

^v
Vanilla This is the game as Facepunch ships it: rates, kits and rules unchanged.

Gameplay

^c
Creative Creative sandbox building: gather nothing, build anything.
^k
Build server Design and practise bases here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.