WhyPlayTestStuff2
Offline 162.142.111.85:28030 checked 29d ago
Players now
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
Rank
top 60%
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 23/ 100
- 2 5/ 100
- 3 1/ 200
- 4 4/ 50
- 5 2/ 40
- 6 0/ 35
Quick answers
from the figures on this pageAbout
Is WhyPlayTestStuff2 online, and how reliable is it?
We last saw WhyPlayTestStuff2 29 days 9 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 17 September 2026.
Which version of Rust does WhyPlayTestStuff2 run?
WhyPlayTestStuff2 runs Rust network protocol 2634 and build 166257, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is WhyPlayTestStuff2 located?
No region tag comes from WhyPlayTestStuff2, and its region code is us4. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 162.142.111.85:28030.
Lists
Which Rust Dashboard lists and filters include WhyPlayTestStuff2?
You'll find WhyPlayTestStuff2 on these themed lists at Rust Dashboard: Rust build and creative servers, Creative Rust servers and Vanilla Rust servers. It appears under these filters when you browse the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on WhyPlayTestStuff2 mean?
The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $rus4 (Region code): us4 is the region code set here; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged; ^c (Creative): Creative sandbox building: gather nothing, build anything; ^k (Build server): Design and practise bases here from WhyPlayTestStuff2 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is WhyPlayTestStuff2?
The last sighting of WhyPlayTestStuff2 was 29 days 9 hours ago; it is offline right now.
How does WhyPlayTestStuff2 rank against other Rust servers?
Player hours over seven days put WhyPlayTestStuff2 at #14,447, in the top 60% of all ranked servers.
Wipe days
What does wipe day look like on WhyPlayTestStuff2?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe the crowd peaked, with 2 waiting in the queue.
What is the wipe schedule on WhyPlayTestStuff2?
Wipes come once a month on WhyPlayTestStuff2, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 33 days 13 hours ago the current world was made. A monthly wipe schedule is set out in its tags.
Map and rules
What are the rules and settings on WhyPlayTestStuff2?
You will not find a gather rate in the name of WhyPlayTestStuff2. Groups hold up to 8 players, the default for the game. build & creative is the mode here, building in a sandbox, and no gathering. It appears in the Community section of the server browser. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. The anti-cheat from Valve, VAC, is active.
Which map does WhyPlayTestStuff2 run?
A procedural map of size 4,250 with seed 1991152213 is what WhyPlayTestStuff2 runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join WhyPlayTestStuff2?
Type client.connect 162.142.111.85:28030 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.