Rust Dashboard85,370 playing

RustServer_2626

Online 160.251.250.29:28015 checked 7m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 16:00Thu 13:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

20d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:13 UTC20d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    509/ 575
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    445/ 475
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average
    380/ 250
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    57/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average
    481/ 250
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    25/ 250

Quick answers

from the figures on this page

Server details

Is RustServer_2626 online, and how reliable is it?

Right now RustServer_2626 is running. Its reported uptime points to a restart roughly 5 days 15 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does RustServer_2626 run?

Rust network protocol 2635 and build 168909 is running on RustServer_2626, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustServer_2626 located?

There is no region on RustServer_2626. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 160.251.250.29:28015 is where it lives.

Does RustServer_2626 run smoothly?

Across the last 48 hours the average was 134 fps, with a floor of 101. Buildings, deployables and everything else added up to a peak of 46,707 entities. Memory use peaked at 2,378 MB. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include RustServer_2626?

You'll find RustServer_2626 on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustServer_2626 mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set from RustServer_2626 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is RustServer_2626?

0 players are playing on RustServer_2626 right now, out of 50 slots. Its average over the last seven days comes to 0 players.

How does RustServer_2626 rank against other Rust servers?

Player hours over seven days put RustServer_2626 at #15,344, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on RustServer_2626?

At their busiest, its recent wipes drew 3 players on average. On the latest wipe, 19 hours passed before the crowd peaked.

What is the wipe schedule on RustServer_2626?

RustServer_2626 has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 20 days 19 hours ago.

Map and rules

What are the rules and settings on RustServer_2626?

You will not find a gather rate in the name of RustServer_2626. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. Valve's VAC anti-cheat runs here.

Which map does RustServer_2626 run?

A procedural map of size 3,000 with seed 2011 is what RustServer_2626 runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join RustServer_2626?

The console in Rust opens with F1, and client.connect 160.251.250.29:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.