[JP]Null-Server Test
Online EA 160.251.210.11:28015 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 43% · #446 in EA
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers, top 80% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- 7d 9hThu 5 Nov, 19:00 UTCFW
- 35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:18 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 30/ 100
- 2 13/ 88
- 3 14/ 100
- 4 10/ 100
- 5 8/ 200
- 6 11/ 100
Quick answers
from the figures on this pageServer
Is [JP]Null-Server Test online, and how reliable is it?
[JP]Null-Server Test is up and taking players now. The uptime it reports puts its last restart about 4 days 10 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does [JP]Null-Server Test run?
[JP]Null-Server Test runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [JP]Null-Server Test located?
In Asia, [JP]Null-Server Test lists itself with the EA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 160.251.210.11:28015.
Does [JP]Null-Server Test run smoothly?
Server fps averaged 52 over the last 48 hours and never dropped below 31. At its highest the count reached 98,324 entities: buildings, deployables and the rest. It drew as much as 4,170 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include [JP]Null-Server Test?
The Rust Dashboard lists that carry [JP]Null-Server Test are: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [JP]Null-Server Test mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts50 (Group limit): Each team holds no more than 50; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Expect one wipe a month: it lands with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players, who do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): In the server browser it sits under East Asia from [JP]Null-Server Test as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Population
How busy is [JP]Null-Server Test?
As things stand, 0 players are on [JP]Null-Server Test, which holds 100 slots. Over seven days the mean is 0 players and the peak is 1. It was busiest at 13:00 UTC over the last 48 hours, when it averaged 1 players.
How does [JP]Null-Server Test rank against other Rust servers?
[JP]Null-Server Test holds #9,469 for player hours across seven days, #446 in Asia, in the top 43% of all ranked servers.
Wipe days
What does wipe day look like on [JP]Null-Server Test?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on [JP]Null-Server Test?
Once a month [JP]Null-Server Test wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 27 days 15 hours ago. Wipes are listed as monthly in its tags.
Rules
What are the rules and settings on [JP]Null-Server Test?
You will not find a gather rate in the name of [JP]Null-Server Test. 50 players is the most a group can take. pve is the mode here, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does [JP]Null-Server Test run?
[JP]Null-Server Test runs a procedural map of size 4,096 with seed 1337, made by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.
Join
How do I join [JP]Null-Server Test?
Type client.connect 160.251.210.11:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://discord.com/invite/null-server.