Rust Dashboard98,236 playing

RustServer_20607

Online 160.251.209.182:28015 checked 10m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 17:00Thu 15:00players each hour · 48 hours · UTC

Rank

#15,341

top 69%

7-day average

0

peak –

Last wipe

9d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 18:26 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    392/ 425
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
    458/ 500
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average
    984/ 1000
  4. 4
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
    56/ 100
  5. 5
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average
    989/ 1000
  6. 6
    Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average
    27/ 250

Quick answers

from the figures on this page

Server

Is RustServer_20607 online, and how reliable is it?

Players can join RustServer_20607: it is online. Its reported uptime points to a restart roughly 5 days 17 hours ago. The last 7 full days show 99% uptime, with 167 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does RustServer_20607 run?

RustServer_20607 runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustServer_20607 located?

There is no region on RustServer_20607. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 160.251.209.182:28015.

Does RustServer_20607 run smoothly?

The last 48 hours gave an average of 128 server fps, and it never went under 104. Buildings, deployables and everything else added up to a peak of 46,931 entities. It drew as much as 2,472 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include RustServer_20607?

The Rust Dashboard lists that carry RustServer_20607 are: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RustServer_20607 mean?

These are the tags RustServer_20607 publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is RustServer_20607?

RustServer_20607 has 0 of its 50 slots filled at the moment. Its average over the last seven days comes to 0 players.

How does RustServer_20607 rank against other Rust servers?

Player hours over seven days put RustServer_20607 at #15,341, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on RustServer_20607?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on RustServer_20607?

RustServer_20607 has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 9 days 22 hours ago the current world was made.

Settings

What are the rules and settings on RustServer_20607?

You will not find a gather rate in the name of RustServer_20607. The group limit is 8 players, which is the game's default. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.

Which map does RustServer_20607 run?

RustServer_20607 runs a procedural map of size 3,000 with seed 28026, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join RustServer_20607?

Type client.connect 160.251.209.182:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build This one runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.