Raccoon Isle | JAPAN PvE
Online 160.251.208.9:28015 checked 10m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 58%
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW28d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 2/ 100
- 2 2/ 188
- 3 2/ 100
- 4 1/ 188
- 5 1/ 500
- 6 0/ 100
Quick answers
from the figures on this pageServer details
Is Raccoon Isle | JAPAN PvE online, and how reliable is it?
Raccoon Isle | JAPAN PvE is up and taking players now. About 21 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does Raccoon Isle | JAPAN PvE run?
Rust network protocol 2635 and build 168909 is running on Raccoon Isle | JAPAN PvE, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is Raccoon Isle | JAPAN PvE located?
There is no region tag on Raccoon Isle | JAPAN PvE, but the name suggests Asia. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 160.251.208.9:28015.
Does Raccoon Isle | JAPAN PvE run smoothly?
The last 48 hours gave an average of 34 server fps, and it never went under 15. At its highest the count reached 165,013 entities: buildings, deployables and the rest. It drew as much as 4,282 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include Raccoon Isle | JAPAN PvE?
You'll find Raccoon Isle | JAPAN PvE on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Raccoon Isle | JAPAN PvE mean?
The game's server browser reads these tags from Raccoon Isle | JAPAN PvE: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Player counts
How busy is Raccoon Isle | JAPAN PvE?
As things stand, 0 players are on Raccoon Isle | JAPAN PvE, which holds 50 slots. Over seven days the mean is 0 players and the peak is 1. Across the last 48 hours, the peak came at 13:00 UTC with an average of 1 players.
How does Raccoon Isle | JAPAN PvE rank against other Rust servers?
Player hours over seven days put Raccoon Isle | JAPAN PvE at #12,856, in the top 58% of all ranked servers.
Wipe schedule
What does wipe day look like on Raccoon Isle | JAPAN PvE?
Its recent wipes averaged a peak of 3 players. Peak crowd on the latest wipe came 18 hours after it began.
What is the wipe schedule on Raccoon Isle | JAPAN PvE?
Once a month Raccoon Isle | JAPAN PvE wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world now in play was generated 27 days 21 hours ago. Wipes are listed as monthly in its tags.
Map and rules
What are the rules and settings on Raccoon Isle | JAPAN PvE?
You will not find a gather rate in the name of Raccoon Isle | JAPAN PvE. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does Raccoon Isle | JAPAN PvE run?
A procedural map of size 5,000 with seed 1151759046 is what Raccoon Isle | JAPAN PvE runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
How to join
How do I join Raccoon Isle | JAPAN PvE?
Type client.connect 160.251.208.9:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.