Rust Dashboard69,100 playing

RustServer_4457

Online 160.251.171.32:28015 checked 10m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 13:00Thu 11:00players each hour · 48 hours · UTC

Rank

#15,318

top 69%

7-day average

0

peak –

Last wipe

9d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 05:33 UTC9d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average
    508/ 550
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    423/ 450
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    57/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
    58/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    57/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average
    151/ 200

Quick answers

from the figures on this page

Server details

Is RustServer_4457 online, and how reliable is it?

Right now RustServer_4457 is running. Its reported uptime points to a restart roughly 6 days 13 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does RustServer_4457 run?

Rust network protocol 2635 and build 168909 is running on RustServer_4457, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustServer_4457 located?

No region tag comes from RustServer_4457. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 160.251.171.32:28015 is where it lives.

Does RustServer_4457 run smoothly?

Server fps averaged 101 over the last 48 hours and never dropped below 82. Buildings, deployables and everything else added up to a peak of 49,125 entities. It drew as much as 2,411 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include RustServer_4457?

You'll find RustServer_4457 on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on RustServer_4457 mean?

These are the tags RustServer_4457 publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is RustServer_4457?

0 players are playing on RustServer_4457 right now, out of 50 slots. Its average over the last seven days comes to 0 players.

How does RustServer_4457 rank against other Rust servers?

Ranked #15,318 on the last seven days of player hours, RustServer_4457 is in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on RustServer_4457?

Its recent wipes averaged a peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on RustServer_4457?

Too few wipes are on record for RustServer_4457 to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 9 days 7 hours ago.

Settings

What are the rules and settings on RustServer_4457?

No gather rate appears in the name of RustServer_4457. Groups hold up to 8 players, the default for the game. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. It appears in the Community section of the server browser. The anti-cheat from Valve, VAC, is active.

Which map does RustServer_4457 run?

The game generates the procedural map on RustServer_4457, size 3,000 with seed 15081. This page links to RustMaps, where the map looks the same for its size and seed.

How to join

How do I join RustServer_4457?

Type client.connect 160.251.171.32:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.