Rust Dashboard102,658 playing

RustServer_22027

Online 160.251.136.57:28015 checked 11m ago

moddedoxide

Players now

Live
0of 70
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 23:00Thu 16:00players each hour · 48 hours · UTC

Rank

#9,792

top 44%

7-day average

0

peak 1

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75123:0007:0015:0000:0008:0016:00Wiped Wed 28 Oct, 14:42 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040023:0007:0015:0000:0008:0016:00Wiped Wed 28 Oct, 14:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 14:42 UTC1d ago – – running 0
Tue 27 Oct, 22:56 UTC1d ago – – – 0
Tue 27 Oct, 16:31 UTC2d ago 1 – 0.3 days 0
Wed 14 Oct, 14:25 UTC15d ago 1 halved by day 4 13.1 days 0
Tue 13 Oct, 17:15 UTC16d ago 1 – 0.9 days 0
Thu 8 Oct, 00:37 UTC21d ago 1 halved by day 1 5.7 days 0
Tue 6 Oct, 04:18 UTC23d ago 1 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    144/ 500
  2. 2
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    133/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    198/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
    83/ 700
  5. 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 89 on average
    227/ 700
  6. 6
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average
    346/ 350

Quick answers

from the figures on this page

About

Is RustServer_22027 online, and how reliable is it?

Players can join RustServer_22027: it is online. Its reported uptime points to a restart roughly 25 hours ago. Over the last 7 full days, 25 of 168 hours were online: 15%. The first time Rust Dashboard recorded it was 5 October 2026.

Which version of Rust does RustServer_22027 run?

On Linux, RustServer_22027 runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is RustServer_22027 located?

No region is published by RustServer_22027. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 160.251.136.57:28015.

Does RustServer_22027 run smoothly?

Across the last 48 hours the average was 128 fps, with a floor of 60. The world held as many as 123,348 entities, counting buildings, deployables and all the rest. At its highest, it took 4,237 MB of memory. Players feel lag when fps drops and the entity count climbs.

Lists

Which Rust Dashboard lists and filters include RustServer_22027?

The Rust Dashboard lists that carry RustServer_22027 are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on RustServer_22027 mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp70 (Max players): 70 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from RustServer_22027 as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is RustServer_22027?

As things stand, 0 players are on RustServer_22027, which holds 70 slots. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 15:00 UTC over the last 48 hours, when it averaged 1 players.

How does RustServer_22027 rank against other Rust servers?

Player hours over seven days put RustServer_22027 at #9,792, in the top 44% of all ranked servers.

Wipe schedule

What does wipe day look like on RustServer_22027?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 20 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 2.5 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on RustServer_22027?

No next wipe can be predicted for RustServer_22027, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 27 hours ago.

Settings

What are the rules and settings on RustServer_22027?

The name of RustServer_22027 gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does RustServer_22027 run?

The game generates the procedural map on RustServer_22027, size 4,500 with seed 1337. This page links to RustMaps, where the map looks the same for its size and seed. The name of the map reads Custom Map.

Join

How do I join RustServer_22027?

The console in Rust opens with F1, and client.connect 160.251.136.57:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp70
Max players 70 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.