Rust Dashboard34,835 playing

HONESTRUST PVP #1 | x10 | No BP | Fast Progression

Online 159.69.56.164:7071 checked 11m ago

10x moddedoxide

Players now

Live
0of 600
Full
0%
In queue
0
Peak, 48 hours
2
Peak, 7 days
2

0% full

Tue 04:00Thu 02:00players each hour · 48 hours · UTC

Rank

#7,204

top 32%

7-day average

0

peak 2

Last wipe

5d ago

no schedule published

Next wipe

1d 14h

Fri 30 Oct, 18:09 UTC

Players

AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 18:09 UTC, in 1d 14h. Every Friday at 18:09 UTC · high confidence

7 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  • 1d 14hFri 30 Oct, 18:09 UTC
  • 7d 15hThu 5 Nov, 19:00 UTCFW
  • 8d 14hFri 6 Nov, 18:09 UTC
  • 15d 14hFri 13 Nov, 18:09 UTC
  • 22d 14hFri 20 Nov, 18:09 UTC
  • 29d 14hFri 27 Nov, 18:09 UTC
  • 35d 15hThu 3 Dec, 19:00 UTCFW
  • 36d 14hFri 4 Dec, 18:09 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:09 UTC5d ago 1 – running 0
Fri 16 Oct, 18:08 UTC12d ago 1 halved by day 3 7 days 0
Thu 1 Oct, 18:37 UTC FW27d ago 1 halved by day 1 15 days 0
Fri 25 Sep, 18:07 UTC33d ago 2 halved by day 3 6 days 0
Fri 18 Sep, 18:06 UTC40d ago 1 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 348 on average
    118/ 150
  2. 2
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 178 on average
    231/ 300
  3. 3
    Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 178 on average
    284/ 300
  4. 4
    KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average
    8/ 400
  5. 5
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
    28/ 150
  6. 6
    [LATAM] LUNARUST X10 | 28/10 WipeSA · groups of 8+ · 10x · weekly · 69 on average
    11/ 100

Quick answers

from the figures on this page

About

Is HONESTRUST PVP #1 | x10 | No BP | Fast Progression online, and how reliable is it?

Right now HONESTRUST PVP #1 | x10 | No BP | Fast Progression is running. Its reported uptime points to a restart roughly 20 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does HONESTRUST PVP #1 | x10 | No BP | Fast Progression run?

HONESTRUST PVP #1 | x10 | No BP | Fast Progression runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is HONESTRUST PVP #1 | x10 | No BP | Fast Progression located?

No region is published by HONESTRUST PVP #1 | x10 | No BP | Fast Progression. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 159.69.56.164:7071.

Does HONESTRUST PVP #1 | x10 | No BP | Fast Progression run smoothly?

Across the last 48 hours the average was 112 fps, with a floor of 34. At its highest the count reached 148,313 entities: buildings, deployables and the rest. Memory use peaked at 4,372 MB. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include HONESTRUST PVP #1 | x10 | No BP | Fast Progression?

You'll find HONESTRUST PVP #1 | x10 | No BP | Fast Progression on these themed lists at Rust Dashboard: 10x Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 10x.

What do the server tags on HONESTRUST PVP #1 | x10 | No BP | Fast Progression mean?

These are the tags HONESTRUST PVP #1 | x10 | No BP | Fast Progression publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp600 (Max players): 600 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is HONESTRUST PVP #1 | x10 | No BP | Fast Progression?

0 players are playing on HONESTRUST PVP #1 | x10 | No BP | Fast Progression right now, out of 600 slots. Averaged across the last seven days: 0 players, peaking at 2. Across the last 48 hours, the peak came at 13:00 UTC with an average of 1 players.

How does HONESTRUST PVP #1 | x10 | No BP | Fast Progression rank against other Rust servers?

Ranked #7,204 on the last seven days of player hours, HONESTRUST PVP #1 | x10 | No BP | Fast Progression is in the top 32% of all ranked servers.

Wipe days

What does wipe day look like on HONESTRUST PVP #1 | x10 | No BP | Fast Progression?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 2 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 3.

What is the wipe schedule on HONESTRUST PVP #1 | x10 | No BP | Fast Progression?

every Friday at 18:09 UTC, HONESTRUST PVP #1 | x10 | No BP | Fast Progression wipes. On Friday 30 October at 18:09 UTC the next wipe is due. The world it runs now dates from 5 days 9 hours ago.

Rules

What are the rules and settings on HONESTRUST PVP #1 | x10 | No BP | Fast Progression?

A gather rate of 10x appears in the name of HONESTRUST PVP #1 | x10 | No BP | Fast Progression. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does HONESTRUST PVP #1 | x10 | No BP | Fast Progression run?

The game generates the procedural map on HONESTRUST PVP #1 | x10 | No BP | Fast Progression, size 5,000 with seed 1985483689. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join HONESTRUST PVP #1 | x10 | No BP | Fast Progression?

Type client.connect 159.69.56.164:7071 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://honestrust.eu/.

Server tags

what each one means

Published as mp600,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp600
Max players 600 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.