<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |
Online 159.196.59.137:28315 checked 9m ago
Players now
Live- Full
- 4%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
4% full
Rank
top 25%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe · high confidence
Coming wipes
- 6d 9hThu 5 Nov, 19:00 UTCFW
- 34d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:31 UTC FW28d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 393/ 400
- 2 854/ 850
- 3 355/ 330
- 4 533/ 550
- 5 74/ 100
- 6 54/ 1000
Quick answers
from the figures on this pageServer
Is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | online, and how reliable is it?
Players can join <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |: it is online. The uptime it reports puts its last restart about 11 hours ago. It was online 89% of the last 7 full days, which is 149 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run?
<mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | runs Rust network protocol 2635 and build 168909, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | located?
No region is published by <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 159.196.59.137:28315.
Does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run smoothly?
Across the last 48 hours the average was 38 fps, with a floor of 29. The world held as many as 127,588 entities, counting buildings, deployables and all the rest. At its highest, it took 4,390 MB of memory. Players feel lag when fps drops and the entity count climbs.
Tags
Which Rust Dashboard lists and filters include <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
You'll find <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | on these themed lists at Rust Dashboard: 2x Rust servers, shown live and Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
What do the server tags on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | mean?
The game's server browser reads these tags from <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |: gmrust (Game mode): The game runs on standard Rust survival settings; mp25 (Max players): 25 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
As things stand, 1 players are on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |, which holds 25 slots. Averaged across the last seven days: 0 players, peaking at 2. Across the last 48 hours, the peak came at 02:00 UTC with an average of 2 players.
How does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | rank against other Rust servers?
Player hours over seven days put <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | at #5,473, in the top 25% of all ranked servers.
Reset times
What does wipe day look like on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The average busiest point of its recent wipes was 6 players. 14 hours into the latest wipe the crowd peaked.
What is the wipe schedule on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
Wipes come once a month on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |, in step with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 28 days 11 hours ago.
Settings
What are the rules and settings on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The name says <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | runs 2x gather. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events | run?
The game generates the procedural map on <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |, size 4,250 with seed 969105723. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join <mag> Rust | Adelaide | PVE | 2x | Kits | NPCs | Events |?
The console in Rust opens with F1, and client.connect 159.196.59.137:28315 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.