Rust Dashboard47,275 playing

Corrupted Wilds

Online 159.196.193.162:28015 checked 7m ago

Players now

Live
0of 50
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 01:00Wed 23:00players each hour · 48 hours · UTC

Rank

#15,349

top 69%

7-day average

0

peak –

Last wipe

17d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

025507510001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 04:59 UTC17d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average
    241/ 275
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    163/ 200
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average
    28/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average
    15/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average
    36/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average
    47/ 200

Quick answers

from the figures on this page

Server

Is Corrupted Wilds online, and how reliable is it?

Players can join Corrupted Wilds: it is online. The uptime it reports puts its last restart about 17 days 18 hours ago. It was online 86% of the last 7 full days, which is 144 of 168 hours. The first time Rust Dashboard recorded it was 19 September 2026.

Which version of Rust does Corrupted Wilds run?

On Windows, Corrupted Wilds runs Rust network protocol 2634 and build 167398. Joining needs the same protocol on your side, and Steam handles that update.

Where is Corrupted Wilds located?

No region tag comes from Corrupted Wilds. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 159.196.193.162:28015 is where it lives.

Does Corrupted Wilds run smoothly?

The last 48 hours gave an average of 91 server fps, and it never went under 77. At its highest the count reached 116,195 entities: buildings, deployables and the rest. Memory use peaked at 6,025 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Corrupted Wilds?

The Rust Dashboard lists that carry Corrupted Wilds are: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Corrupted Wilds mean?

These are the tags Corrupted Wilds publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Corrupted Wilds?

Corrupted Wilds has 0 of its 50 slots filled at the moment. Its average over the last seven days comes to 0 players.

How does Corrupted Wilds rank against other Rust servers?

Player hours over seven days put Corrupted Wilds at #15,349, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Corrupted Wilds?

Its recent wipes averaged a peak of 0 players. Peak crowd on the latest wipe came 1 hours after it began.

What is the wipe schedule on Corrupted Wilds?

Corrupted Wilds has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 17 days 19 hours ago the current world was made.

Map and rules

What are the rules and settings on Corrupted Wilds?

No gather rate appears in the name of Corrupted Wilds. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. You can fight other players and raid their bases. The server browser lists it under Community. The anti-cheat from Valve, VAC, is active.

Which map does Corrupted Wilds run?

A procedural map of size 4,500 with seed 110122 is what Corrupted Wilds runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Corrupted Wilds?

Type client.connect 159.196.193.162:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.