Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 44%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC12d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC13d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC41d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 229/ 2000
- 2 390/ 2000
- 3 108/ 200
- 4 32/ 200
- 5 42/ 250
- 6 45/ 200
Quick answers
from the figures on this pageServer details
Is Rust Empires Test online, and how reliable is it?
Right now Rust Empires Test is running. Its reported uptime points to a restart roughly 5 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 15 September 2026.
Which version of Rust does Rust Empires Test run?
Rust network protocol 2635 and build 168909 is running on Rust Empires Test, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Rust Empires Test located?
No region is published by Rust Empires Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 158.69.5.16:28023.
Does Rust Empires Test run smoothly?
The last 48 hours gave an average of 167 server fps, and it never went under 65. Buildings, deployables and everything else added up to a peak of 125,722 entities. Memory use peaked at 3,532 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include Rust Empires Test?
You'll find Rust Empires Test on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Empires Test mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Rust Empires Test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is Rust Empires Test?
0 players are playing on Rust Empires Test right now, out of 25 slots. Its seven-day average is 0 players, and it reached 1 at the highest. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does Rust Empires Test rank against other Rust servers?
Player hours over seven days put Rust Empires Test at #9,830, in the top 44% of all ranked servers.
Wipe schedule
What does wipe day look like on Rust Empires Test?
The average busiest point of its recent wipes was 7 players. On the latest wipe, 16 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.
What is the wipe schedule on Rust Empires Test?
There is no next wipe to predict: Rust Empires Test wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 12 days 21 hours ago.
Rules
What are the rules and settings on Rust Empires Test?
No gather rate appears in the name of Rust Empires Test. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Rust Empires Test run?
The game generates the procedural map on Rust Empires Test, size 4,500 with seed 133856400. Size and seed fix the map, so this page can show it on RustMaps.
Join
How do I join Rust Empires Test?
Type client.connect 158.69.5.16:28023 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
