Rust Dashboard95,355 playing

Rust Empires Test

Online 158.69.5.16:28023 checked 10m ago

moddedoxidepve

Players now

Live
0of 25
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Sun 20:00Tue 17:00players each hour · 48 hours · UTC

Rank

#9,830

top 44%

7-day average

0

peak 1

Last wipe

12d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep17 Oct22 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
7wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC12d ago 8 – running 0
Wed 14 Oct, 12:32 UTC13d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC41d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average
    229/ 2000
  2. 2
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average
    390/ 2000
  3. 3
    Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average
    108/ 200
  4. 4
    【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
    32/ 200
  5. 5 42/ 250
  6. 6
    [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 53 on average
    45/ 200

Quick answers

from the figures on this page

Server details

Is Rust Empires Test online, and how reliable is it?

Right now Rust Empires Test is running. Its reported uptime points to a restart roughly 5 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 15 September 2026.

Which version of Rust does Rust Empires Test run?

Rust network protocol 2635 and build 168909 is running on Rust Empires Test, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust Empires Test located?

No region is published by Rust Empires Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 158.69.5.16:28023.

Does Rust Empires Test run smoothly?

The last 48 hours gave an average of 167 server fps, and it never went under 65. Buildings, deployables and everything else added up to a peak of 125,722 entities. Memory use peaked at 3,532 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags, lists

Which Rust Dashboard lists and filters include Rust Empires Test?

You'll find Rust Empires Test on these themed lists at Rust Dashboard: Modded Rust servers, live now and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rust Empires Test mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^p (PvE): There is no player fighting: the world provides the danger; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded from Rust Empires Test as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Rust Empires Test?

0 players are playing on Rust Empires Test right now, out of 25 slots. Its seven-day average is 0 players, and it reached 1 at the highest. The busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

How does Rust Empires Test rank against other Rust servers?

Player hours over seven days put Rust Empires Test at #9,830, in the top 44% of all ranked servers.

Wipe schedule

What does wipe day look like on Rust Empires Test?

The average busiest point of its recent wipes was 7 players. On the latest wipe, 16 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.

What is the wipe schedule on Rust Empires Test?

There is no next wipe to predict: Rust Empires Test wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 12 days 21 hours ago.

Rules

What are the rules and settings on Rust Empires Test?

No gather rate appears in the name of Rust Empires Test. 8 players per group is the game's default, and that is the cap here. It runs pve, no PvP between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does Rust Empires Test run?

The game generates the procedural map on Rust Empires Test, size 4,500 with seed 133856400. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Rust Empires Test?

Type client.connect 158.69.5.16:28023 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp25
Max players The server has 25 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Gameplay

^p
PvE There is no player fighting: the world provides the danger.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.