A Shockbyte Rust Server
Online 157.85.95.40:27837 checked 12m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
0% full
Rank
top 29%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:00 UTC2d ago | – | – | running | 0 |
| Sun 25 Oct, 07:06 UTC4d ago | 1 | halved by day 1 | 2.3 days | 0 |
| Fri 23 Oct, 13:29 UTC6d ago | 1 | – | 1.7 days | 0 |
| Mon 19 Oct, 11:28 UTC10d ago | 1 | held half | 4.1 days | 0 |
| Thu 15 Oct, 17:04 UTC13d ago | 1 | halved by day 2 | 3.8 days | 0 |
| Wed 30 Sep, 14:29 UTC29d ago | 1 | halved by day 1 | 15.1 days | 0 |
| Wed 30 Sep, 06:51 UTC29d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 162/ 500
- 2 123/ 100
- 3 187/ 225
- 4 83/ 700
- 5 256/ 700
- 6 350/ 350
Quick answers
from the figures on this pageAbout
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is up and taking players now. The uptime it reports puts its last restart about 1 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. Our records for it start on 29 September 2026, when Rust Dashboard first saw it.
Which version of Rust does A Shockbyte Rust Server run?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.
Where is A Shockbyte Rust Server located?
There is no region on A Shockbyte Rust Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 157.85.95.40:27837 is where it lives.
Does A Shockbyte Rust Server run smoothly?
Across the last 48 hours the average was 221 fps, with a floor of 141. At its highest the count reached 30,445 entities: buildings, deployables and the rest. Memory use peaked at 3,219 MB. When fps is low and entities keep piling up, players notice it as lag.
Tags, lists
Which Rust Dashboard lists and filters include A Shockbyte Rust Server?
The Rust Dashboard lists that carry A Shockbyte Rust Server are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Shockbyte Rust Server mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp9 (Max players): The server has 9 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from A Shockbyte Rust Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is A Shockbyte Rust Server?
As things stand, 0 players are on A Shockbyte Rust Server, which holds 9 slots. Over seven days the mean is 0 players and the peak is 1. It was busiest at 19:00 UTC over the last 48 hours, when it averaged 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #6,412, in the top 29% of all ranked servers.
Wipe days
What does wipe day look like on A Shockbyte Rust Server?
Its recent wipes averaged a peak of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 25% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 45 hours ago.
Rules
What are the rules and settings on A Shockbyte Rust Server?
You will not find a gather rate in the name of A Shockbyte Rust Server. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does A Shockbyte Rust Server run?
The game generates the procedural map on A Shockbyte Rust Server, size 2,500 with seed 311026. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join A Shockbyte Rust Server?
Type client.connect 157.85.95.40:27837 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.