Rust Dashboard54,200 playing

Rust – Falling Kingdoms

Online 157.85.95.188:26941 checked 10m ago

moddedoxide

Players now

Live
0of 40
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Tue 00:00Wed 22:00players each hour · 48 hours · UTC

Rank

#15,193

top 68%

7-day average

0

peak 1

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:23 UTC14d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2
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    131/ 100
  3. 3
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    47/ 225
  4. 4
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    54/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

About

Is Rust – Falling Kingdoms online, and how reliable is it?

Rust – Falling Kingdoms is up and taking players now. About 2 days 7 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 80% uptime, with 135 hours up out of 168. Our records for it start on 14 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Rust – Falling Kingdoms run?

On Linux, Rust – Falling Kingdoms runs Rust network protocol 2635 and build 167781. Joining needs the same protocol on your side, and Steam handles that update.

Where is Rust – Falling Kingdoms located?

No region tag comes from Rust – Falling Kingdoms. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 157.85.95.188:26941.

Does Rust – Falling Kingdoms run smoothly?

Server fps averaged 178 over the last 48 hours and never dropped below 124. At its highest the count reached 78,053 entities: buildings, deployables and the rest. Memory use peaked at 3,864 MB. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Rust – Falling Kingdoms?

The Rust Dashboard lists that carry Rust – Falling Kingdoms are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Rust – Falling Kingdoms mean?

These are the tags Rust – Falling Kingdoms publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp40 (Max players): It holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Rust – Falling Kingdoms?

Rust – Falling Kingdoms has 0 of its 40 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does Rust – Falling Kingdoms rank against other Rust servers?

Ranked #15,193 on the last seven days of player hours, Rust – Falling Kingdoms is in the top 68% of all ranked servers.

Wipe schedule

What does wipe day look like on Rust – Falling Kingdoms?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on Rust – Falling Kingdoms?

Rust – Falling Kingdoms has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 14 days 2 hours ago.

Rules

What are the rules and settings on Rust – Falling Kingdoms?

No gather rate appears in the name of Rust – Falling Kingdoms. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat runs here.

Which map does Rust – Falling Kingdoms run?

The game generates the procedural map on Rust – Falling Kingdoms, size 3,500 with seed 50000. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

Join

How do I join Rust – Falling Kingdoms?

The console in Rust opens with F1, and client.connect 157.85.95.188:26941 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp40
Max players It holds 40 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.