velocity test
Online 157.85.95.152:20000 checked 26m ago
Players now
Live- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 1
10% full
Rank
top 20%
7-day average
peak 1
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:33 UTC3d ago | 1 | – | running | 1 |
| Sat 3 Oct, 23:59 UTC24d ago | 2 | halved by day 1 | 21.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 216/ 500
- 2 135/ 100
- 3 183/ 225
- 4 122/ 700
- 5 24/ 200
- 6 49/ 1000
Quick answers
from the figures on this pageServer
Is velocity test online, and how reliable is it?
Players can join velocity test: it is online. The uptime it reports puts its last restart about 36 hours ago. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does velocity test run?
velocity test runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is velocity test located?
There is no region on velocity test. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 157.85.95.152:20000 is where it lives.
Does velocity test run smoothly?
Server fps averaged 237 over the last 48 hours and never dropped below 220. The world held as many as 9,955 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,553 MB. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include velocity test?
The Rust Dashboard lists that carry velocity test are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on velocity test mean?
The game's server browser reads these tags from velocity test: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is velocity test?
velocity test has 1 of its 10 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1. It was busiest at 20:00 UTC over the last 48 hours, when it averaged 1 players.
How does velocity test rank against other Rust servers?
Ranked #4,475 on the last seven days of player hours, velocity test is in the top 20% of all ranked servers.
Wipe schedule
What does wipe day look like on velocity test?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on velocity test?
Too few wipes are on record for velocity test to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 3 days 4 hours ago.
Map and rules
What are the rules and settings on velocity test?
The name of velocity test gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. Valve's VAC anti-cheat does not run here.
Which map does velocity test run?
The game generates the procedural map on velocity test, size 1,500 with seed 50000. This page links to RustMaps, where the map looks the same for its size and seed.
Connect
How do I join velocity test?
The console in Rust opens with F1, and client.connect 157.85.95.152:20000 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.