Map Testing
Offline 157.85.95.14:25931 checked 14d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 08:15 UTC17d ago | 1 | – | running | 1 |
| Fri 9 Oct, 17:17 UTC19d ago | 2 | – | 1.6 days | 0 |
| Thu 1 Oct, 18:33 UTC FW27d ago | 2 | halved by day 4 | 7.9 days | 1 |
| Tue 15 Sep, 19:32 UTC43d ago | 1 | halved by day 1 | 16 days | 0 |
| Mon 14 Sep, 18:51 UTC44d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 09:19 UTC44d ago | 2 | – | 0.4 days | 1 |
| Sun 13 Sep, 12:53 UTC45d ago | 2 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 92/ 500
- 2 128/ 100
- 3 124/ 225
- 4 44/ 700
- 5 3/ 200
- 6 19/ 1000
Quick answers
from the figures on this pageServer details
Is Map Testing online, and how reliable is it?
Map Testing is not online right now, and 14 days 7 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Map Testing run?
Rust network protocol 2634 and build 167398 is running on Map Testing, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.
Where is Map Testing located?
No region is published by Map Testing. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 157.85.95.14:25931.
Tags
Which Rust Dashboard lists and filters include Map Testing?
These Rust Dashboard lists include Map Testing: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Map Testing mean?
The game's server browser reads these tags from Map Testing: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Map Testing?
The last sighting of Map Testing was 14 days 7 hours ago; it is offline right now.
How does Map Testing rank against other Rust servers?
Ranked #15,173 on the last seven days of player hours, Map Testing is in the top 70% of all ranked servers.
Reset times
What does wipe day look like on Map Testing?
Its recent wipes averaged a peak of 2 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.5.
What is the wipe schedule on Map Testing?
No next wipe can be predicted for Map Testing, because it wipes at irregular times. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 17 days 22 hours ago the current world was made.
Rules
What are the rules and settings on Map Testing?
No gather rate appears in the name of Map Testing. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does Map Testing run?
Map Testing runs a procedural map of size 3,000 with seed 163057, made by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.
How to join
How do I join Map Testing?
The console in Rust opens with F1, and client.connect 157.85.95.14:25931 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.