Rust Dashboard72,948 playing

A Shockbyte Rust Server

Online 157.85.95.110:27513 checked 9m ago

Players now

Live
0of 40
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 14:00Thu 12:00players each hour · 48 hours · UTC

Rank

#15,326

top 69%

7-day average

0

peak –

Last wipe

19d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
    527/ 550
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    419/ 450
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
    66/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
    73/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
    53/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
    181/ 200

Quick answers

from the figures on this page

Server

Is A Shockbyte Rust Server online, and how reliable is it?

Right now A Shockbyte Rust Server is running. The uptime it reports puts its last restart about 2 days 23 hours ago. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 10 October 2026, when Rust Dashboard first saw it.

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2634 and build 167398 is running on A Shockbyte Rust Server, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is A Shockbyte Rust Server located?

No region is published by A Shockbyte Rust Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 157.85.95.110:27513.

Does A Shockbyte Rust Server run smoothly?

Server fps averaged 236 over the last 48 hours and never dropped below 227. At its highest the count reached 8,220 entities: buildings, deployables and the rest. It drew as much as 2,531 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include A Shockbyte Rust Server?

The Rust Dashboard lists that carry A Shockbyte Rust Server are: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on A Shockbyte Rust Server mean?

The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): The region code is blank. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is A Shockbyte Rust Server?

As things stand, 0 players are on A Shockbyte Rust Server, which holds 40 slots. The mean over seven days is 0 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over seven days put A Shockbyte Rust Server at #15,326, in the top 69% of all ranked servers.

Wipe days

What is the wipe schedule on A Shockbyte Rust Server?

The record holds too few of A Shockbyte Rust Server's wipes to show a rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 19 days ago.

Rules

What are the rules and settings on A Shockbyte Rust Server?

You will not find a gather rate in the name of A Shockbyte Rust Server. 8 players per group is the game's default, and that is the cap here. survival is what it plays, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does A Shockbyte Rust Server run?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join A Shockbyte Rust Server?

The console in Rust opens with F1, and client.connect 157.85.95.110:27513 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp40
Max players It holds 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.