Rust Dashboard92,510 playing

Private - Raid Type Test

Online 157.85.94.33:20552 checked 11m ago

moddedoxide

Players now

Live
0of 5
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 16:00Thu 14:00players each hour · 48 hours · UTC

Rank

#13,641

top 61%

7-day average

0

peak 1

Last wipe

14d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:55 UTC14d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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    187/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    84/ 700
  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server

Is Private - Raid Type Test online, and how reliable is it?

Players can join Private - Raid Type Test: it is online. About 1 hours ago it restarted, judging by the uptime figure it gives. It was online 99% of the last 7 full days, which is 167 of 168 hours. Rust Dashboard logged it for the first time on 15 October 2026.

Which version of Rust does Private - Raid Type Test run?

Private - Raid Type Test runs Rust network protocol 2635 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is Private - Raid Type Test located?

No region tag comes from Private - Raid Type Test. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 157.85.94.33:20552.

Does Private - Raid Type Test run smoothly?

Across the last 48 hours the average was 192 fps, with a floor of 142. Buildings, deployables and everything else added up to a peak of 47,347 entities. At its highest, it took 4,954 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Lists

Which Rust Dashboard lists and filters include Private - Raid Type Test?

These Rust Dashboard lists include Private - Raid Type Test: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Private - Raid Type Test mean?

These are the tags Private - Raid Type Test publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To join, your game must run protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Live players

How busy is Private - Raid Type Test?

0 players are playing on Private - Raid Type Test right now, out of 5 slots. Over seven days the mean is 0 players and the peak is 1. The busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

How does Private - Raid Type Test rank against other Rust servers?

Ranked #13,641 on the last seven days of player hours, Private - Raid Type Test is in the top 61% of all ranked servers.

Wipe schedule

What does wipe day look like on Private - Raid Type Test?

Its recent wipes averaged a peak of 2 players. Peak crowd on the latest wipe came 2 hours after it began.

What is the wipe schedule on Private - Raid Type Test?

Too few wipes are on record for Private - Raid Type Test to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days ago the current world was made.

Map and rules

What are the rules and settings on Private - Raid Type Test?

No gather rate appears in the name of Private - Raid Type Test. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does Private - Raid Type Test run?

Private - Raid Type Test runs a procedural map of size 3,000 with seed 1337, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join Private - Raid Type Test?

The console in Rust opens with F1, and client.connect 157.85.94.33:20552 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp5
Max players The server has 5 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol To join, your game must run protocol 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.