ZCheckServer
Offline 157.85.89.95:28855 checked 43d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 187/ 500
- 2 129/ 100
- 3 152/ 225
- 4 31/ 200
- 5 152/ 700
- 6 52/ 1000
Quick answers
from the figures on this pageServer
Is ZCheckServer online, and how reliable is it?
We last saw ZCheckServer 43 days 5 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does ZCheckServer run?
On Linux, ZCheckServer runs Rust network protocol 2633 and build 163794. Joining needs the same protocol on your side, and Steam handles that update.
Where is ZCheckServer located?
No region tag comes from ZCheckServer. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 157.85.89.95:28855.
Tags
Which Rust Dashboard lists and filters include ZCheckServer?
You'll find ZCheckServer on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ZCheckServer mean?
These are the tags ZCheckServer publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp22 (Max players): The server has 22 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): This one runs game build 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is ZCheckServer?
The last sighting of ZCheckServer was 43 days 5 hours ago; it is offline right now.
How does ZCheckServer rank against other Rust servers?
Ranked #15,015 on the last seven days of player hours, ZCheckServer is in the top – of all ranked servers.
Wipe schedule
What is the wipe schedule on ZCheckServer?
ZCheckServer has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 46 days 18 hours ago the current world was made.
Rules
What are the rules and settings on ZCheckServer?
The name of ZCheckServer gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. Valve's VAC anti-cheat runs here.
Which map does ZCheckServer run?
The game generates the map on ZCheckServer, which is procedural.
Join
How do I join ZCheckServer?
Type client.connect 157.85.89.95:28855 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.