A Shockbyte Rust Server
Offline 157.85.87.236:23726 checked 1d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- 3
0% full
Rank
top 29%
7-day average
peak 3
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 01:25 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 11:24 UTC3d ago | 3 | halved by day 1 | 2.6 days | 1 |
| Sun 4 Oct, 11:16 UTC24d ago | 2 | – | 21 days | 0 |
| Mon 28 Sep, 13:30 UTC30d ago | 2 | held half | 5.9 days | 2 |
| Sat 26 Sep, 09:18 UTC32d ago | 2 | held half | 2.2 days | 2 |
| Fri 25 Sep, 14:59 UTC33d ago | 3 | – | 0.8 days | 0 |
| Mon 21 Sep, 18:42 UTC37d ago | 2 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 33/ 500
- 2 120/ 100
- 3 52/ 225
- 4 13/ 700
- 5 2/ 200
- 6 3/ 1000
Quick answers
from the figures on this pageAbout
Is A Shockbyte Rust Server online, and how reliable is it?
We last saw A Shockbyte Rust Server 27 hours ago. It is offline at the moment. Its reported uptime points to a restart roughly 18 hours ago. Over the last 7 full days, 63 of 168 hours were online: 38%. Our records for it start on 21 September 2026, when Rust Dashboard first saw it.
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 is running on A Shockbyte Rust Server, which sits on Linux. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 157.85.87.236:23726.
Does A Shockbyte Rust Server run smoothly?
Server fps averaged 168 over the last 48 hours and never dropped below 85. At its highest the count reached 48,872 entities: buildings, deployables and the rest. At its highest, it took 3,444 MB of memory. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Lists
Which Rust Dashboard lists and filters include A Shockbyte Rust Server?
The Rust Dashboard lists that carry A Shockbyte Rust Server are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is A Shockbyte Rust Server?
At the moment A Shockbyte Rust Server is offline; it last showed 27 hours ago. Its seven-day average is 0 players, and it reached 3 at the highest.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #6,496, in the top 29% of all ranked servers.
Wipe days
What does wipe day look like on A Shockbyte Rust Server?
At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 17 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 67% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
No next wipe can be predicted for A Shockbyte Rust Server, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 27 hours ago.
Settings
What are the rules and settings on A Shockbyte Rust Server?
No gather rate appears in the name of A Shockbyte Rust Server. 8 players per group is the game's default, and that is the cap here. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does A Shockbyte Rust Server run?
The game generates the procedural map on A Shockbyte Rust Server, size 3,000 with seed 790773571. This page links to RustMaps, where the map looks the same for its size and seed.
How to join
How do I join A Shockbyte Rust Server?
The console in Rust opens with F1, and client.connect 157.85.87.236:23726 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.