Rust Dashboard38,205 playing

testing

Online NA 157.85.86.76:21595 checked 10m ago

duo weekly wipes moddedcarbon

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 03:00Thu 01:00players each hour · 48 hours · UTC

Rank

#15,353

top 69% · #1518 in NA

7-day average

0

peak –

Last wipe

4d ago

weekly schedule

Next wipe

2d 13h

Sat 31 Oct, 16:01 UTC

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA, and #368 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 2d 13h. Its weekly schedule tag · low confidence

4.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  • 2d 13hSat 31 Oct, 16:01 UTC
  • 7d 16hThu 5 Nov, 19:00 UTCFW
  • 9d 13hSat 7 Nov, 16:01 UTC
  • 16d 13hSat 14 Nov, 16:01 UTC
  • 23d 13hSat 21 Nov, 16:01 UTC
  • 30d 13hSat 28 Nov, 16:01 UTC
  • 35d 16hThu 3 Dec, 19:00 UTCFW
  • 37d 13hSat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC4d ago 0 – running 0
Sat 17 Oct, 15:10 UTC11d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC12d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    RustForNoobs.com | Solo/Duo | Weekly | USNA · duo · weekly · 102 on average
    26/ 100
  2. 2
    RustForNoobs.com | Mondays | Solo/Duo | USNA · duo · weekly · 66 on average
    202/ 250
  3. 3
    US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 3 on average
    0/ 100
  4. 4
    WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average
    3/ 100
  5. 5
    US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average
    5/ 100
  6. 6
    WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 143 on average
    390/ 450

Quick answers

from the figures on this page

About

Is testing online, and how reliable is it?

Right now testing is running. About 2 days 14 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 167 of 168 hours were online: 99%. Our records for it start on 16 October 2026, when Rust Dashboard first saw it.

Which version of Rust does testing run?

testing runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.

Where is testing located?

In North America, testing lists itself with the NA tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 157.85.86.76:21595.

Does testing run smoothly?

Across the last 48 hours the average was 239 fps, with a floor of 231. The world held as many as 7,026 entities, counting buildings, deployables and all the rest. It drew as much as 2,936 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include testing?

You'll find testing on these themed lists at Rust Dashboard: Duo Rust servers, live now, North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on testing mean?

The browser in the game reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): It holds 20 slots; ts2 (Group limit): 2 is the most you can have per team; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code; ^w (Weekly): It wipes once a week; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server; NA (North America): In the server browser it sits under North America from testing as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is testing?

As things stand, 0 players are on testing, which holds 20 slots. Its average over the last seven days comes to 0 players.

How does testing rank against other Rust servers?

Player hours over seven days put testing at #15,353 overall and #1,518 in North America, in the top 69% of all ranked servers. Among servers of the duo type, it sits at #368.

Wipe days

What does wipe day look like on testing?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on testing?

The prediction follows its tag, because too few of testing's wipes are on record to confirm the schedule. On Saturday 31 October at 16:01 UTC the next wipe is due. 4 days 10 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Map and rules

What are the rules and settings on testing?

You will not find a gather rate in the name of testing. 2 players is the most a group can hold (duo). survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins run on it. VAC is on: that is Valve's anti-cheat.

Which map does testing run?

A procedural map of size 1,000 with seed 50000 is what testing runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. This is the map name: Custom Map.

Connect

How do I join testing?

The console in Rust opens with F1, and client.connect 157.85.86.76:21595 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. You can find it online at https://discord.com/invite/BGKzykfwEC.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players It holds 20 slots.
ts2
Group limit 2 is the most you can have per team.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.