Rust Dashboard40,419 playing

Cyberbob's Server

Online 157.85.85.251:22777 checked 10m ago

moddedoxide

Players now

Live
0of 20
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
2

0% full

Tue 02:00Thu 00:00players each hour · 48 hours · UTC

Rank

#4,593

top 21%

7-day average

0

peak 2

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75102:0011:0020:0005:0014:0000:00Wiped Tue 27 Oct, 17:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040002:0011:0020:0005:0014:0000:00Wiped Tue 27 Oct, 17:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:51 UTC1d ago – – running 1
Thu 22 Oct, 10:33 UTC6d ago 1 halved by day 1 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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Quick answers

from the figures on this page

About

Is Cyberbob's Server online, and how reliable is it?

Players can join Cyberbob's Server: it is online. About 9 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 99% uptime, with 167 hours up out of 168. Our records for it start on 16 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Cyberbob's Server run?

Rust network protocol 2635 and build 168909 is running on Cyberbob's Server, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is Cyberbob's Server located?

There is no region on Cyberbob's Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 157.85.85.251:22777.

Does Cyberbob's Server run smoothly?

Across the last 48 hours the average was 122 fps, with a floor of 22. At its highest the count reached 140,454 entities: buildings, deployables and the rest. Memory use peaked at 5,555 MB. Players feel lag when fps drops and the entity count climbs.

Tags, lists

Which Rust Dashboard lists and filters include Cyberbob's Server?

These Rust Dashboard lists include Cyberbob's Server: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Cyberbob's Server mean?

The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): 20 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from Cyberbob's Server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Live players

How busy is Cyberbob's Server?

Cyberbob's Server has 0 of its 20 slots filled at the moment. Over seven days the mean is 0 players and the peak is 2. The busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.

How does Cyberbob's Server rank against other Rust servers?

Player hours over seven days put Cyberbob's Server at #4,593, in the top 21% of all ranked servers.

Wipe days

What does wipe day look like on Cyberbob's Server?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.

What is the wipe schedule on Cyberbob's Server?

The record holds too few of Cyberbob's Server's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 32 hours ago.

Settings

What are the rules and settings on Cyberbob's Server?

The name of Cyberbob's Server gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins run on it. Valve's VAC anti-cheat runs here.

Which map does Cyberbob's Server run?

The game generates the procedural map on Cyberbob's Server, size 5,000 with seed 50000. Because size and seed fix the map, a RustMaps view is available from this page.

Connect

How do I join Cyberbob's Server?

The console in Rust opens with F1, and client.connect 157.85.85.251:22777 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp20
Max players 20 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.