Rust Dashboard54,666 playing

Priv server

Offline 157.85.85.114:28263 checked 1d ago

Players now

0of 12
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
–

0% full

Tue 00:00Tue 19:00players each hour · 48 hours · UTC

Rank

#15,344

top 69%

7-day average

0

peak –

Last wipe

27d ago

no schedule published

Next wipe

7d 19h

Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123400:0004:0008:0011:0015:0019:00

Hourly average and peak, UTC.

Server performance

010020030040000:0004:0008:0011:0015:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

6wipe-day peakplayers, last three wipes

Coming wipes

  • 7d 19hThu 5 Nov, 19:00 UTCFW
  • 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW27d ago 6 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average
    330/ 375
  2. 2
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
    220/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average
    37/ 250
  4. 4
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average
    31/ 250
  5. 5
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
    55/ 100
  6. 6
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
    78/ 200

Quick answers

from the figures on this page

Server

Is Priv server online, and how reliable is it?

The server is down at the moment. Its last sighting was 27 hours ago: Priv server. About 23 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 164 of 168 hours were online: 98%. Our records for it start on 1 October 2026, when Rust Dashboard first saw it.

Which version of Rust does Priv server run?

On Linux, Priv server runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Priv server located?

No region tag comes from Priv server. Rust Dashboard takes the location a server gives; the machine's real position is not checked. You'll connect at 157.85.85.114:28263.

Does Priv server run smoothly?

The last 48 hours gave an average of 213 server fps, and it never went under 178. Buildings, deployables and everything else added up to a peak of 31,853 entities. It drew as much as 3,153 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.

Tags

Which Rust Dashboard lists and filters include Priv server?

The Rust Dashboard lists that carry Priv server are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Priv server mean?

The browser in the game reads gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp12 (Max players): The server has 12 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank from Priv server as its tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Player counts

How busy is Priv server?

The last sighting of Priv server was 27 hours ago; it is offline right now. Its average over the last seven days comes to 0 players.

How does Priv server rank against other Rust servers?

Player hours over seven days put Priv server at #15,344, in the top 69% of all ranked servers.

Wipe days

What does wipe day look like on Priv server?

At their busiest, its recent wipes drew 6 players on average. On the latest wipe, 1 hours passed before the crowd peaked.

What is the wipe schedule on Priv server?

Once a month Priv server wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 27 days 3 hours ago.

Map and rules

What are the rules and settings on Priv server?

The name of Priv server gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Community. VAC is off: that is Valve's anti-cheat.

Which map does Priv server run?

Priv server runs a procedural map of size 3,500 with seed 1, made by the game. Size and seed fix the map, so this page can show it on RustMaps. The name of the map reads Custom Map.

Connect

How do I join Priv server?

Type client.connect 157.85.85.114:28263 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp12
Max players The server has 12 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.