Rust Dashboard36,584 playing

ODYSSEY PVE DEV

Offline 157.250.193.154:28045 checked 14h ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 21:00Wed 17:00players each hour · 48 hours · UTC

Rank

#12,697

top 57%

7-day average

0

peak 1

Last wipe

1d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75121:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040021:0001:0005:0009:0013:0017:00Wiped Tue 27 Oct, 21:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct3 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:31 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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    70/ 500
  2. 2
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    132/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    97/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    32/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    5/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    7/ 1000

Quick answers

from the figures on this page

Server

Is ODYSSEY PVE DEV online, and how reliable is it?

ODYSSEY PVE DEV is not online right now, and 14 hours have passed since we last saw it. About 1 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 12% uptime, with 21 hours up out of 168. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does ODYSSEY PVE DEV run?

On Windows, ODYSSEY PVE DEV runs Rust network protocol 2635 and build 168909. You need the same protocol as the server to join. Steam updates your game for you.

Where is ODYSSEY PVE DEV located?

No region is published by ODYSSEY PVE DEV. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 157.250.193.154:28045.

Does ODYSSEY PVE DEV run smoothly?

Server fps averaged 196 over the last 48 hours and never dropped below 22. Buildings, deployables and everything else added up to a peak of 57,224 entities. At its highest, it took 2,469 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include ODYSSEY PVE DEV?

You'll find ODYSSEY PVE DEV on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on ODYSSEY PVE DEV mean?

These are the tags ODYSSEY PVE DEV publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is ODYSSEY PVE DEV?

The last sighting of ODYSSEY PVE DEV was 14 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. Across the last 48 hours, the peak came at 22:00 UTC with an average of 1 players.

How does ODYSSEY PVE DEV rank against other Rust servers?

Ranked #12,697 on the last seven days of player hours, ODYSSEY PVE DEV is in the top 57% of all ranked servers.

Reset times

What is the wipe schedule on ODYSSEY PVE DEV?

ODYSSEY PVE DEV has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. 33 hours ago the current world was made.

Map and rules

What are the rules and settings on ODYSSEY PVE DEV?

No gather rate appears in the name of ODYSSEY PVE DEV. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does ODYSSEY PVE DEV run?

ODYSSEY PVE DEV runs a procedural map of size 3,200 with seed 1234, made by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Join

How do I join ODYSSEY PVE DEV?

The console in Rust opens with F1, and client.connect 157.250.193.154:28045 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.