Rust Dashboard38,205 playing

Test Server (Upsurge Main)

Offline 155.103.85.145:28070 checked 1d ago

moddedcarbon

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
1
Peak, 7 days
1

0% full

Tue 03:00Tue 21:00players each hour · 48 hours · UTC

Rank

#10,543

top 47%

7-day average

0

peak 1

Last wipe

2d ago

no schedule published

Next wipe

11h

Thu 29 Oct, 13:58 UTC

Players

AveragePeak
00.250.50.75103:0007:0010:0014:0017:0021:00

Hourly average and peak, UTC.

Server performance

01020304003:0007:0010:0014:0017:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 13:58 UTC, in 11h. Every Monday at 13:57 and every Thursday at 13:58 UTC · high confidence

3.5 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  • 11hThu 29 Oct, 13:58 UTC
  • 4d 11hMon 2 Nov, 13:57 UTC
  • 7d 16hThu 5 Nov, 19:00 UTCFW
  • 11d 11hMon 9 Nov, 13:57 UTC
  • 14d 11hThu 12 Nov, 13:58 UTC
  • 18d 11hMon 16 Nov, 13:57 UTC
  • 21d 11hThu 19 Nov, 13:58 UTC
  • 25d 11hMon 23 Nov, 13:57 UTC

The first 48 hours of its last wipes

Mon 26 OctThu 22 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 13:57 UTC2d ago 1 – running 0
Thu 22 Oct, 13:58 UTC6d ago 1 held half 4 days 0
Mon 19 Oct, 13:58 UTC9d ago 0 – 3 days 0
Thu 15 Oct, 13:58 UTC13d ago 1 held half 4 days 0
Mon 12 Oct, 13:58 UTC16d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    27/ 500
  2. 2
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    129/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
    28/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
    12/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
    3/ 200
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
    1/ 1000

Quick answers

from the figures on this page

Server details

Is Test Server (Upsurge Main) online, and how reliable is it?

Test Server (Upsurge Main) is not online right now, and 29 hours have passed since we last saw it. Its reported uptime points to a restart roughly 31 hours ago. Over the last 7 full days, 64 of 168 hours were online: 38%. The first time Rust Dashboard recorded it was 11 October 2026.

Which version of Rust does Test Server (Upsurge Main) run?

Rust network protocol 2635 and build 168909 is running on Test Server (Upsurge Main), which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is Test Server (Upsurge Main) located?

There is no region on Test Server (Upsurge Main). A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 155.103.85.145:28070 is where it lives.

Does Test Server (Upsurge Main) run smoothly?

The last 48 hours gave an average of 30 server fps, and it never went under 30. At its highest the count reached 78,395 entities: buildings, deployables and the rest. It drew as much as 2,516 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags

Which Rust Dashboard lists and filters include Test Server (Upsurge Main)?

These Rust Dashboard lists include Test Server (Upsurge Main): Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Test Server (Upsurge Main) mean?

The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon handles the plugins on this server from Test Server (Upsurge Main) as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is Test Server (Upsurge Main)?

The last sighting of Test Server (Upsurge Main) was 29 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. The busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

How does Test Server (Upsurge Main) rank against other Rust servers?

Player hours over seven days put Test Server (Upsurge Main) at #10,543, in the top 47% of all ranked servers.

Reset times

What does wipe day look like on Test Server (Upsurge Main)?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 9 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 100% of recent wipes.

What is the wipe schedule on Test Server (Upsurge Main)?

every Monday at 13:57 and every Thursday at 13:58 UTC, Test Server (Upsurge Main) wipes. Thursday 29 October at 13:58 UTC is when its next wipe falls due. The world it runs now dates from 2 days 12 hours ago.

Settings

What are the rules and settings on Test Server (Upsurge Main)?

The name of Test Server (Upsurge Main) gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are loaded. VAC is on: that is Valve's anti-cheat.

Which map does Test Server (Upsurge Main) run?

A procedural map of size 3,950 with seed 253663126 is what Test Server (Upsurge Main) runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page. The name of the map reads Custom Map.

Connect

How do I join Test Server (Upsurge Main)?

Type client.connect 155.103.85.145:28070 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You can find it online at https://stevious.io.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players 100 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game needs to be on the same version, protocol 2635, to get in.
cs168909
Build This one runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.