Ryan's Test Grounds
Online 155.103.109.2:29015 checked 13m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
too few wipes seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:13 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 143/ 500
- 2 128/ 100
- 3 139/ 225
- 4 28/ 200
- 5 124/ 700
- 6 43/ 1000
Quick answers
from the figures on this pageAbout
Is Ryan's Test Grounds online, and how reliable is it?
Right now Ryan's Test Grounds is running. About 10 days 22 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Ryan's Test Grounds run?
On Linux, Ryan's Test Grounds runs Rust network protocol 2634 and build 167781. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Ryan's Test Grounds located?
No region is published by Ryan's Test Grounds. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 155.103.109.2:29015.
Does Ryan's Test Grounds run smoothly?
Server fps averaged 60 over the last 48 hours and never dropped below 60. Buildings, deployables and everything else added up to a peak of 4,841 entities. Memory use peaked at 1,252 MB. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Ryan's Test Grounds?
These Rust Dashboard lists include Ryan's Test Grounds: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Ryan's Test Grounds mean?
The game's server browser reads these tags from Ryan's Test Grounds: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Ryan's Test Grounds?
Ryan's Test Grounds has 0 of its 10 slots filled at the moment. The mean over seven days is 0 players.
How does Ryan's Test Grounds rank against other Rust servers?
Ranked #15,400 on the last seven days of player hours, Ryan's Test Grounds is in the top 69% of all ranked servers.
Wipe schedule
What does wipe day look like on Ryan's Test Grounds?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Ryan's Test Grounds?
Too few wipes are on record for Ryan's Test Grounds to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 1 hours ago the current world was made.
Rules
What are the rules and settings on Ryan's Test Grounds?
You will not find a gather rate in the name of Ryan's Test Grounds. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does Ryan's Test Grounds run?
A procedural map of size 1,000 with seed 7123003 is what Ryan's Test Grounds runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Connect
How do I join Ryan's Test Grounds?
Type client.connect 155.103.109.2:29015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://ryann.gg is where its website lives.