Rust Dashboard44,308 playing

Test Z

Online 152.89.199.149:35000 checked 8m ago

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 02:00Wed 00:00players each hour · 48 hours · UTC

Rank

#15,250

top 69%

7-day average

0

peak 1

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 daysusual gapbetween real wipes
54wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 107, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 17:14 UTC20d ago 107 – running 0
Fri 2 Oct, 09:12 UTC25d ago 0 – 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average
    300/ 350
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average
    21/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average
    38/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    141/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
    52/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    48/ 100

Quick answers

from the figures on this page

Server details

Is Test Z online, and how reliable is it?

Right now Test Z is running. The uptime it reports puts its last restart about 3 days 17 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 14 September 2026.

Which version of Rust does Test Z run?

Test Z runs Rust network protocol 2635 and build 168909, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is Test Z located?

There is no region on Test Z. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 152.89.199.149:35000 is where it lives.

Does Test Z run smoothly?

Server fps averaged 112 over the last 48 hours and never dropped below 93. At its highest the count reached 71,492 entities: buildings, deployables and the rest. At its highest, it took 2,606 MB of memory. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include Test Z?

You'll find Test Z on these themed lists at Rust Dashboard: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Who runs Test Z?

The x4c.ru hostname from Test Z is used by no other server we track.

What do the server tags on Test Z mean?

These are the tags Test Z publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Test Z?

Test Z has 0 of its 100 slots filled at the moment. Its seven-day average is 0 players, and it reached 1 at the highest.

How does Test Z rank against other Rust servers?

Player hours over seven days put Test Z at #15,250, in the top 69% of all ranked servers.

Reset times

What does wipe day look like on Test Z?

The average busiest point of its recent wipes was 54 players. 13 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Test Z?

Too few wipes are on record for Test Z to show its rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 25 days 16 hours ago.

Map and rules

What are the rules and settings on Test Z?

The name of Test Z gives no gather rate. Groups hold up to 8 players, the default for the game. It runs survival, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. Valve's VAC anti-cheat runs here.

Which map does Test Z run?

The game generates the procedural map on Test Z, size 3,500 with seed 5395053. Size and seed fix the map, so this page can show it on RustMaps.

Join

How do I join Test Z?

Type client.connect 152.89.199.149:35000 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. https://x4c.ru is where its website lives.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players 100 is the slot count.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.