LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 30d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 71%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 73/ 500
- 2 133/ 100
- 3 139/ 225
- 4 48/ 700
- 5 143/ 700
- 6 348/ 350
Quick answers
from the figures on this pageAbout
Is LivingWorld isolated remediation validation online, and how reliable is it?
We last saw LivingWorld isolated remediation validation 30 days ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does LivingWorld isolated remediation validation run?
LivingWorld isolated remediation validation runs Rust network protocol 2633 and build 163207, and Windows is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is LivingWorld isolated remediation validation located?
No region is published by LivingWorld isolated remediation validation. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 152.110.55.254:28115 is where it lives.
Tags
Which Rust Dashboard lists and filters include LivingWorld isolated remediation validation?
The Rust Dashboard lists that carry LivingWorld isolated remediation validation are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on LivingWorld isolated remediation validation mean?
These are the tags LivingWorld isolated remediation validation publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is LivingWorld isolated remediation validation?
At the moment LivingWorld isolated remediation validation is offline; it last showed 30 days ago.
How does LivingWorld isolated remediation validation rank against other Rust servers?
Ranked #16,853 on the last seven days of player hours, LivingWorld isolated remediation validation is in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on LivingWorld isolated remediation validation?
LivingWorld isolated remediation validation has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 46 days 1 hours ago the current world was made.
Rules
What are the rules and settings on LivingWorld isolated remediation validation?
The name of LivingWorld isolated remediation validation gives no gather rate. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does LivingWorld isolated remediation validation run?
The map is procedural and the game generates it on LivingWorld isolated remediation validation.
Join
How do I join LivingWorld isolated remediation validation?
Type client.connect 152.110.55.254:28115 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.