ChainLinkHosting Rust validation
Offline 150.228.243.56:28015 checked 11d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 70%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 34/ 500
- 2 123/ 100
- 3 34/ 225
- 4 31/ 700
- 5 6/ 200
- 6 4/ 1000
Quick answers
from the figures on this pageAbout
Is ChainLinkHosting Rust validation online, and how reliable is it?
ChainLinkHosting Rust validation is not online right now, and 11 days 16 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 16 October 2026.
Which version of Rust does ChainLinkHosting Rust validation run?
ChainLinkHosting Rust validation runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is ChainLinkHosting Rust validation located?
No region tag comes from ChainLinkHosting Rust validation. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 150.228.243.56:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include ChainLinkHosting Rust validation?
The Rust Dashboard lists that carry ChainLinkHosting Rust validation are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ChainLinkHosting Rust validation mean?
The browser in the game reads gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): 4 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays from ChainLinkHosting Rust validation as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is ChainLinkHosting Rust validation?
The last sighting of ChainLinkHosting Rust validation was 11 days 16 hours ago; it is offline right now.
How does ChainLinkHosting Rust validation rank against other Rust servers?
Ranked #15,230 on the last seven days of player hours, ChainLinkHosting Rust validation is in the top 70% of all ranked servers.
Wipe schedule
What is the wipe schedule on ChainLinkHosting Rust validation?
The record holds too few of ChainLinkHosting Rust validation's wipes to show a rhythm. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was generated 12 days 21 hours ago.
Map and rules
What are the rules and settings on ChainLinkHosting Rust validation?
The name of ChainLinkHosting Rust validation gives no gather rate. 8 players per group is the game's default, and that is the cap here. survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.
Which map does ChainLinkHosting Rust validation run?
The game generates the map on ChainLinkHosting Rust validation, which is procedural.
Join
How do I join ChainLinkHosting Rust validation?
The console in Rust opens with F1, and client.connect 150.228.243.56:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.