TroubleChute
Offline 150.228.105.143:28015 checked 44d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
10% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 21/ 500
- 2 132/ 100
- 3 36/ 225
- 4 10/ 700
- 5 44/ 700
- 6 182/ 215
Quick answers
from the figures on this pageServer details
Is TroubleChute online, and how reliable is it?
We last saw TroubleChute 44 days 13 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Our records for it start on 15 September 2026, when Rust Dashboard first saw it.
Which version of Rust does TroubleChute run?
TroubleChute runs Rust network protocol 2633 and build 163794, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is TroubleChute located?
No region tag comes from TroubleChute. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 150.228.105.143:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include TroubleChute?
The Rust Dashboard lists that carry TroubleChute are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is TroubleChute?
At the moment TroubleChute is offline; it last showed 44 days 13 hours ago.
How does TroubleChute rank against other Rust servers?
Player hours over seven days put TroubleChute at #13,304, in the top – of all ranked servers.
Reset times
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 45 days 10 hours ago.
Rules
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. 8 players per group is the game's default, and that is the cap here. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does TroubleChute run?
The map is procedural and the game generates it on TroubleChute.
How to join
How do I join TroubleChute?
The console in Rust opens with F1, and client.connect 150.228.105.143:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.