TroubleChute
Offline 150.228.105.124:28015 checked 43d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 36/ 500
- 2 127/ 100
- 3 56/ 225
- 4 13/ 700
- 5 2/ 200
- 6 3/ 1000
Quick answers
from the figures on this pageServer
Is TroubleChute online, and how reliable is it?
The server is down at the moment. Its last sighting was 43 days 15 hours ago: TroubleChute. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 15 September 2026.
Which version of Rust does TroubleChute run?
TroubleChute runs Rust network protocol 2633 and build 163794, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is TroubleChute located?
No region is published by TroubleChute. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 150.228.105.124:28015.
Tags
Which Rust Dashboard lists and filters include TroubleChute?
The Rust Dashboard lists that carry TroubleChute are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is TroubleChute?
At the moment TroubleChute is offline; it last showed 43 days 15 hours ago.
How does TroubleChute rank against other Rust servers?
Ranked #14,128 on the last seven days of player hours, TroubleChute is in the top – of all ranked servers.
Reset times
What is the wipe schedule on TroubleChute?
TroubleChute has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 44 days 13 hours ago.
Map and rules
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map does TroubleChute run?
The game generates the map on TroubleChute, which is procedural.
Connect
How do I join TroubleChute?
Type client.connect 150.228.105.124:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.