TroubleChute
Offline 150.228.104.179:28015 checked 43d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
no region published
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 157/ 500
- 2 133/ 100
- 3 185/ 225
- 4 94/ 700
- 5 231/ 700
- 6 348/ 350
Quick answers
from the figures on this pageServer details
Is TroubleChute online, and how reliable is it?
We last saw TroubleChute 43 days 4 hours ago. It is offline at the moment. The last 7 full days show 0% uptime, with 0 hours up out of 168. Rust Dashboard logged it for the first time on 16 September 2026.
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163794 is running on TroubleChute, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is TroubleChute located?
No region is published by TroubleChute. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 150.228.104.179:28015 is where it lives.
Tags, lists
Which Rust Dashboard lists and filters include TroubleChute?
These Rust Dashboard lists include TroubleChute: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): The game protocol is 2633; your build has to match it to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is TroubleChute?
The last sighting of TroubleChute was 43 days 4 hours ago; it is offline right now.
How does TroubleChute rank against other Rust servers?
Ranked #15,498 on the last seven days of player hours, TroubleChute is in the top – of all ranked servers.
Wipe days
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 43 days 7 hours ago.
Rules
What are the rules and settings on TroubleChute?
You will not find a gather rate in the name of TroubleChute. The group limit is 8 players, which is the game's default. survival is the mode here, gather, build and raid: the standard game. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does TroubleChute run?
The game generates the map on TroubleChute, which is procedural.
Connect
How do I join TroubleChute?
Type client.connect 150.228.104.179:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.