Rust Dashboard35,650 playing

RustSkinLab Content Studio

Offline 149.88.110.46:28025 checked 25d ago

moddedoxide

Players now

0of 2
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,921

top 70%

7-day average

0

peak –

Last wipe

26d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3
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  4. 4
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  5. 5
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Quick answers

from the figures on this page

Server

Is RustSkinLab Content Studio online, and how reliable is it?

The server is down at the moment. Its last sighting was 25 days 11 hours ago: RustSkinLab Content Studio. It was online 0% of the last 7 full days, which is 0 of 168 hours. Rust Dashboard logged it for the first time on 2 October 2026.

Which version of Rust does RustSkinLab Content Studio run?

On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. You need the same protocol as the server to join. Steam updates your game for you.

Where is RustSkinLab Content Studio located?

No region is published by RustSkinLab Content Studio. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 149.88.110.46:28025 is where it lives.

Lists

Which Rust Dashboard lists and filters include RustSkinLab Content Studio?

These Rust Dashboard lists include RustSkinLab Content Studio: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RustSkinLab Content Studio mean?

These are the tags RustSkinLab Content Studio publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs166494 (Build): This one runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Live players

How busy is RustSkinLab Content Studio?

The last sighting of RustSkinLab Content Studio was 25 days 11 hours ago; it is offline right now.

How does RustSkinLab Content Studio rank against other Rust servers?

Ranked #15,921 on the last seven days of player hours, RustSkinLab Content Studio is in the top 70% of all ranked servers.

Wipe schedule

What is the wipe schedule on RustSkinLab Content Studio?

RustSkinLab Content Studio has too few wipes on record yet for its rhythm to be seen. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. 26 days 7 hours ago the current world was made.

Rules

What are the rules and settings on RustSkinLab Content Studio?

The name of RustSkinLab Content Studio gives no gather rate. 8 players per group is the game's default, and that is the cap here. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does RustSkinLab Content Studio run?

The map is procedural and the game generates it on RustSkinLab Content Studio.

How to join

How do I join RustSkinLab Content Studio?

The console in Rust opens with F1, and client.connect 149.88.110.46:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp2
Max players The server has 2 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs166494
Build This one runs game build 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.