Players now
Live- Full
- 1%
- In queue
- 0
- Peak, 48 hours
- 10
- Peak, 7 days
- 12
1% full
Rank
top 6%
7-day average
peak 12
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 07:26 UTC20d ago | 21 | – | running | 8 |
| Thu 24 Sep, 11:44 UTC34d ago | 33 | halved by day 11 | 13.8 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 56/ 200
- 2 55/ 200
- 3 51/ 400
- 4 36/ 225
- 5 19/ 200
- 6 20/ 150
Quick answers
from the figures on this pageServer details
Is [US] Facepunch Staging online, and how reliable is it?
[US] Facepunch Staging is up and taking players now. Its reported uptime points to a restart roughly 19 hours ago. It was online 99% of the last 7 full days, which is 167 of 168 hours. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does [US] Facepunch Staging run?
Rust network protocol 2635 and build 169488 is running on [US] Facepunch Staging, which sits on Windows. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [US] Facepunch Staging located?
The name of [US] Facepunch Staging points to North America, but no region tag is published. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. Connect to it at 148.113.198.13:28015.
Does [US] Facepunch Staging run smoothly?
Across the last 48 hours the average was 207 fps, with a floor of 151. Buildings, deployables and everything else added up to a peak of 122,000 entities. It drew as much as 3,031 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include [US] Facepunch Staging?
These Rust Dashboard lists include [US] Facepunch Staging: North American Rust servers, Official Rust servers and Vanilla Rust servers. You'll find it under these filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
What do the server tags on [US] Facepunch Staging mean?
The browser in the game reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game runs on standard Rust survival settings; mp250 (Max players): 250 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs169488 (Build): This one runs game build 169488; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Once a month it wipes, together with the force wipe from Facepunch; ^v (Vanilla): This is the game as Facepunch ships it: rates, kits and rules unchanged from [US] Facepunch Staging as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is [US] Facepunch Staging?
3 players are playing on [US] Facepunch Staging right now, out of 250 slots. Its seven-day average is 5 players, and it reached 12 at the highest. It was busiest at 23:00 UTC over the last 48 hours, when it averaged 8 players.
How does [US] Facepunch Staging rank against other Rust servers?
Player hours over seven days put [US] Facepunch Staging at #1,430, in the top 6% of all ranked servers.
Wipe schedule
What does wipe day look like on [US] Facepunch Staging?
At their busiest, its recent wipes drew 27 players on average. 35 hours into the latest wipe the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 11.
What is the wipe schedule on [US] Facepunch Staging?
Wipes come once a month on [US] Facepunch Staging, in step with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 34 days 19 hours ago. Wipes are listed as monthly in its tags.
Settings
What are the rules and settings on [US] Facepunch Staging?
No gather rate appears in the name of [US] Facepunch Staging. The group limit is 8 players, which is the game's default. survival is the mode here, the usual game, where you gather, build and raid. You can fight other players and raid their bases. It sits in the Official tab inside Rust. The server describes itself as vanilla: this is the game as Facepunch ships it: rates, kits and rules unchanged. VAC is on: that is Valve's anti-cheat.
Which map does [US] Facepunch Staging run?
A procedural map of size 4,300 with seed 280505286 is what [US] Facepunch Staging runs, generated by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join [US] Facepunch Staging?
Type client.connect 148.113.198.13:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.
