Rust Dashboard49,486 playing

D4FAM

Online 147.135.9.64:28025 checked 10m ago

moddedoxide

Players now

Live
0of 100
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 01:00Tue 23:00players each hour · 48 hours · UTC

Rank

#15,251

top 69%

7-day average

0

peak 1

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:37 UTC25d ago 2 – running 0
Thu 1 Oct, 17:46 UTC FW26d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    34/ 500
  2. 2
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average
    128/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
    55/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average
    41/ 700
  5. 5
    RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
    7/ 200
  6. 6
    CSL Scenery Budget Testgroups of 8+ · 85 on average
    0/ 500

Quick answers

from the figures on this page

Server

Is D4FAM online, and how reliable is it?

Right now D4FAM is running. About 1 hours ago it restarted, judging by the uptime figure it gives. Over the last 7 full days, 168 of 168 hours were online: 100%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does D4FAM run?

Rust network protocol 2635 and build 168909 is running on D4FAM, which sits on Windows. Joining needs the same protocol on your side, and Steam handles that update.

Where is D4FAM located?

No region is published by D4FAM. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 147.135.9.64:28025.

Does D4FAM run smoothly?

Across the last 48 hours the average was 65 fps, with a floor of 3. The world held as many as 123,924 entities, counting buildings, deployables and all the rest. It drew as much as 3,437 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include D4FAM?

You'll find D4FAM on these themed lists at Rust Dashboard: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on D4FAM mean?

These are the tags D4FAM publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugins here; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Population

How busy is D4FAM?

D4FAM has 0 of its 100 slots filled at the moment. Over seven days the mean is 0 players and the peak is 1.

How does D4FAM rank against other Rust servers?

Ranked #15,251 on the last seven days of player hours, D4FAM is in the top 69% of all ranked servers.

Wipe schedule

What does wipe day look like on D4FAM?

The average busiest point of its recent wipes was 2 players. 12 hours into the latest wipe the crowd peaked.

What is the wipe schedule on D4FAM?

Too few wipes are on record for D4FAM to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 25 days 22 hours ago.

Settings

What are the rules and settings on D4FAM?

The name of D4FAM gives no gather rate. Groups hold up to 8 players, the default for the game. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. The anti-cheat from Valve, VAC, is active.

Which map does D4FAM run?

D4FAM runs a procedural map of size 4,500 with seed 1403708994, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

How to join

How do I join D4FAM?

The console in Rust opens with F1, and client.connect 147.135.9.64:28025 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugins here.
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.