Server_210_DevBlog
Offline 146.70.82.20:28015 checked 5d ago
Players now
- Full
- 10%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 2
10% full
Rank
top 59%
7-day average
peak 2
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 166/ 500
- 2 121/ 100
- 3 180/ 225
- 4 68/ 700
- 5 13/ 200
- 6 19/ 1000
Quick answers
from the figures on this pageServer
Is Server_210_DevBlog online, and how reliable is it?
The server is down at the moment. Its last sighting was 5 days 16 hours ago: Server_210_DevBlog. The last 5 full days show 0% uptime, with 0 hours up out of 120. The first time Rust Dashboard recorded it was 23 October 2026.
Which version of Rust does Server_210_DevBlog run?
Server_210_DevBlog runs Rust network protocol 2201, and Windows is the system under it. You need the same protocol as the server to join. Steam updates your game for you.
Where is Server_210_DevBlog located?
No region is published by Server_210_DevBlog. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 146.70.82.20:28015.
Tags, lists
Which Rust Dashboard lists and filters include Server_210_DevBlog?
The Rust Dashboard lists that carry Server_210_DevBlog are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): 10 is the slot count; v2201 (Protocol): To join, your game must run protocol 2201; oxide (Oxide): Oxide (uMod) provides the plugins here; modded (Modded): Plugins or settings alter the game, so it appears under Modded; hd910d3d2 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.
Live players
How busy is Server_210_DevBlog?
At the moment Server_210_DevBlog is offline; it last showed 5 days 16 hours ago. Its seven-day average is 1 players, and it reached 2 at the highest.
How does Server_210_DevBlog rank against other Rust servers?
Ranked #13,084 on the last seven days of player hours, Server_210_DevBlog is in the top 59% of all ranked servers.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
The record holds too few of Server_210_DevBlog's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 6 days 21 hours ago.
Settings
What are the rules and settings on Server_210_DevBlog?
The name of Server_210_DevBlog gives no gather rate. No group limit is published. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Valve's VAC anti-cheat does not run here.
Which map does Server_210_DevBlog run?
A procedural map is what Server_210_DevBlog runs, generated by the game.
How to join
How do I join Server_210_DevBlog?
The console in Rust opens with F1, and client.connect 146.70.82.20:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.