Rust Dashboard35,915 playing

4Netplayers RustWorld

Offline 146.59.0.52:24900 checked 23d ago

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,962

top 71%

7-day average

0

peak –

Last wipe

23d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC23d ago 0 – running 0
Sun 20 Sep, 19:45 UTC37d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
    268/ 300
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
    21/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
    16/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    167/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
    87/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    22/ 100

Quick answers

from the figures on this page

Server details

Is 4Netplayers RustWorld online, and how reliable is it?

We last saw 4Netplayers RustWorld 23 days 9 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 13 September 2026.

Which version of Rust does 4Netplayers RustWorld run?

4Netplayers RustWorld runs Rust network protocol 2634 and build 166652, and Linux is the system under it. You need the same protocol as the server to join. Steam updates your game for you.

Where is 4Netplayers RustWorld located?

No region tag comes from 4Netplayers RustWorld. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 146.59.0.52:24900.

Lists

Which Rust Dashboard lists and filters include 4Netplayers RustWorld?

The Rust Dashboard lists that carry 4Netplayers RustWorld are: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on 4Netplayers RustWorld mean?

The browser in the game reads gmvanilla (Game mode): Vanilla survival is what runs here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): The game protocol is 2634; your build has to match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): This server sets no region code from 4Netplayers RustWorld as its tags. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is 4Netplayers RustWorld?

The last sighting of 4Netplayers RustWorld was 23 days 9 hours ago; it is offline right now.

How does 4Netplayers RustWorld rank against other Rust servers?

Player hours over seven days put 4Netplayers RustWorld at #15,962, in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on 4Netplayers RustWorld?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on 4Netplayers RustWorld?

4Netplayers RustWorld has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it runs now dates from 23 days 22 hours ago.

Settings

What are the rules and settings on 4Netplayers RustWorld?

You will not find a gather rate in the name of 4Netplayers RustWorld. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers RustWorld run?

4Netplayers RustWorld runs a procedural map of size 3,500 with seed 1234567890, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.

Join

How do I join 4Netplayers RustWorld?

Type client.connect 146.59.0.52:24900 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Vanilla survival is what runs here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships with.
v2634
Protocol The game protocol is 2634; your build has to match it to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.