Rust Dashboard34,270 playing

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 14m ago

Players now

Live
0of 10
Full
0%
In queue
0
Peak, 48 hours
0
Peak, 7 days
1

0% full

Mon 06:00Wed 03:00players each hour · 48 hours · UTC

Rank

#14,381

top 65%

7-day average

0

peak 1

Last wipe

11d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC12d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average
    234/ 250
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average
    14/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average
    17/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    142/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
    46/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    40/ 100

Quick answers

from the figures on this page

Server details

Is 4Netplayers Cursed Lands online, and how reliable is it?

4Netplayers Cursed Lands is up and taking players now. The uptime it reports puts its last restart about 21 hours ago. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 October 2026.

Which version of Rust does 4Netplayers Cursed Lands run?

Rust network protocol 2635 and build 168909 is running on 4Netplayers Cursed Lands, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.

Where is 4Netplayers Cursed Lands located?

No region is published by 4Netplayers Cursed Lands. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 146.0.44.41:28015 is where it lives.

Does 4Netplayers Cursed Lands run smoothly?

Across the last 48 hours the average was 30 fps, with a floor of 30. Buildings, deployables and everything else added up to a peak of 29,706 entities. It drew as much as 2,033 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.

Tags, lists

Which Rust Dashboard lists and filters include 4Netplayers Cursed Lands?

These Rust Dashboard lists include 4Netplayers Cursed Lands: Best Rust community servers. You'll find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on 4Netplayers Cursed Lands mean?

The game's server browser reads these tags from 4Netplayers Cursed Lands: gmvanilla (Game mode): This server plays vanilla survival; mp10 (Max players): 10 is the slot count; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): This server sets no region code. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is 4Netplayers Cursed Lands?

As things stand, 0 players are on 4Netplayers Cursed Lands, which holds 10 slots. Its seven-day average is 0 players, and it reached 1 at the highest.

How does 4Netplayers Cursed Lands rank against other Rust servers?

Player hours over seven days put 4Netplayers Cursed Lands at #14,381, in the top 65% of all ranked servers.

Wipe days

What does wipe day look like on 4Netplayers Cursed Lands?

At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe came 0 hours after it began. The crowd held above half that peak until the next wipe in 0% of recent wipes. In the other cases it dropped below half by day 1.

What is the wipe schedule on 4Netplayers Cursed Lands?

No next wipe can be predicted for 4Netplayers Cursed Lands, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 11 days 15 hours ago.

Rules

What are the rules and settings on 4Netplayers Cursed Lands?

The name of 4Netplayers Cursed Lands gives no gather rate. Groups hold up to 8 players, the default for the game. survival is the mode here, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does 4Netplayers Cursed Lands run?

A procedural map of size 2,500 with seed 2147483647 is what 4Netplayers Cursed Lands runs, generated by the game. This page links to RustMaps, where the map looks the same for its size and seed.

Connect

How do I join 4Netplayers Cursed Lands?

The console in Rust opens with F1, and client.connect 146.0.44.41:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This server plays vanilla survival.
mp10
Max players 10 is the slot count.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The game protocol is 2635; your build has to match it to join.
cs168909
Build This one runs game build 168909.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.