Testserver-Local
Offline 145.224.73.164:28015 checked 19d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 72%
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 96/ 700
- 2 234/ 700
- 3 29/ 1000
- 4 139/ 1000
- 5 332/ 1000
- 6 520/ 1000
Quick answers
from the figures on this pageAbout
Is Testserver-Local online, and how reliable is it?
Testserver-Local is not online right now, and 19 days 18 hours have passed since we last saw it. It was online 0% of the last 7 full days, which is 0 of 168 hours. The first time Rust Dashboard recorded it was 9 October 2026.
Which version of Rust does Testserver-Local run?
On Windows, Testserver-Local runs Rust network protocol 2634 and build 167398. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Testserver-Local located?
No region is published by Testserver-Local. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 145.224.73.164:28015.
Tags, lists
Which Rust Dashboard lists and filters include Testserver-Local?
You'll find Testserver-Local on these themed lists at Rust Dashboard: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testserver-Local mean?
These are the tags Testserver-Local publishes, read by the game's server browser: gmvanilla (Game mode): Vanilla survival is what runs here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167398 (Build): This one runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Population
How busy is Testserver-Local?
At the moment Testserver-Local is offline; it last showed 19 days 18 hours ago.
How does Testserver-Local rank against other Rust servers?
Player hours over seven days put Testserver-Local at #15,842, in the top 72% of all ranked servers.
Wipe schedule
What is the wipe schedule on Testserver-Local?
Estimating from the force wipe gives the next wipe for Testserver-Local. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, shared with every Rust server. The world it runs now dates from 19 days 18 hours ago. A monthly wipe schedule is set out in its tags.
Rules
What are the rules and settings on Testserver-Local?
You will not find a gather rate in the name of Testserver-Local. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does Testserver-Local run?
The game generates the map on Testserver-Local, which is procedural.
Connect
How do I join Testserver-Local?
The console in Rust opens with F1, and client.connect 145.224.73.164:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.