Rust Dashboard69,537 playing

CorrosiveMods Local Development

Offline 142.117.33.159:28015 checked 11d ago

moddedoxide

Players now

0of 4
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,248

top 69%

7-day average

0

peak –

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server details

Is CorrosiveMods Local Development online, and how reliable is it?

CorrosiveMods Local Development is not online right now, and 11 days 2 hours have passed since we last saw it. The last 7 full days show 0% uptime, with 0 hours up out of 168. The first time Rust Dashboard recorded it was 18 October 2026.

Which version of Rust does CorrosiveMods Local Development run?

On Windows, CorrosiveMods Local Development runs Rust network protocol 2634 and build 167781. You need the same protocol as the server to join. Steam updates your game for you.

Where is CorrosiveMods Local Development located?

There is no region on CorrosiveMods Local Development. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 142.117.33.159:28015 is where it lives.

Lists

Which Rust Dashboard lists and filters include CorrosiveMods Local Development?

The Rust Dashboard lists that carry CorrosiveMods Local Development are: Modded Rust servers, live now. It appears under these filters when you browse the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on CorrosiveMods Local Development mean?

The game's server browser reads these tags from CorrosiveMods Local Development: gmrust (Game mode): Standard Rust survival is the game mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game needs to be on the same version, protocol 2634, to get in; cs167781 (Build): This one runs game build 167781; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Population

How busy is CorrosiveMods Local Development?

At the moment CorrosiveMods Local Development is offline; it last showed 11 days 2 hours ago.

How does CorrosiveMods Local Development rank against other Rust servers?

Ranked #15,248 on the last seven days of player hours, CorrosiveMods Local Development is in the top 69% of all ranked servers.

Wipe schedule

What is the wipe schedule on CorrosiveMods Local Development?

Too few wipes are on record for CorrosiveMods Local Development to show its rhythm. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world now in play was generated 11 days 3 hours ago.

Map and rules

What are the rules and settings on CorrosiveMods Local Development?

No gather rate appears in the name of CorrosiveMods Local Development. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. The anti-cheat from Valve, VAC, is active.

Which map does CorrosiveMods Local Development run?

The game generates the map on CorrosiveMods Local Development, which is procedural.

Join

How do I join CorrosiveMods Local Development?

Type client.connect 142.117.33.159:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode.
mp4
Max players It holds 4 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game needs to be on the same version, protocol 2634, to get in.
cs167781
Build This one runs game build 167781.
ptrak
Networking The game's standard network layer, RakNet, carries this server.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server runs Oxide (uMod) for plugins.
^z
Modded Modded is where it sits: plugins or settings change how the game plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.