Rust Dashboard101,584 playing

Day After Tomorrow Zombie

Offline 141.95.34.176:25783 checked 21d ago

moddedcarbon

Players now

0of 50
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,886

top 72%

7-day average

0

peak –

Last wipe

29d ago

no schedule published

Next wipe

–

too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.2 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 6

The first 48 hours of its last wipes

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:23 UTC29d ago 1 – running 0
Sat 19 Sep, 16:56 UTC40d ago 2 halved by day 6 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  2. 2
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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Quick answers

from the figures on this page

Server details

Is Day After Tomorrow Zombie online, and how reliable is it?

We last saw Day After Tomorrow Zombie 21 days 6 hours ago. It is offline at the moment. It was online 0% of the last 7 full days, which is 0 of 168 hours. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.

Which version of Rust does Day After Tomorrow Zombie run?

Day After Tomorrow Zombie runs Rust network protocol 2633 and build 165217, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Day After Tomorrow Zombie located?

No region is published by Day After Tomorrow Zombie. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. 141.95.34.176:25783 is where it lives.

Tags, lists

Which Rust Dashboard lists and filters include Day After Tomorrow Zombie?

You'll find Day After Tomorrow Zombie on these themed lists at Rust Dashboard: Rust servers with zombies in the name and Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Day After Tomorrow Zombie mean?

These are the tags Day After Tomorrow Zombie publishes, read by the game's server browser: gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2633 (Protocol): Your game needs to be on the same version, protocol 2633, to get in; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): The region code is blank; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): Carbon handles the plugins on this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

Population

How busy is Day After Tomorrow Zombie?

The last sighting of Day After Tomorrow Zombie was 21 days 6 hours ago; it is offline right now.

How does Day After Tomorrow Zombie rank against other Rust servers?

Ranked #15,886 on the last seven days of player hours, Day After Tomorrow Zombie is in the top 72% of all ranked servers.

Wipe days

What does wipe day look like on Day After Tomorrow Zombie?

The average busiest point of its recent wipes was 2 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 6 it had fallen below half, where the crowd did not hold.

What is the wipe schedule on Day After Tomorrow Zombie?

Day After Tomorrow Zombie has too few wipes on record yet for its rhythm to be seen. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world it runs now dates from 29 days 20 hours ago.

Settings

What are the rules and settings on Day After Tomorrow Zombie?

You will not find a gather rate in the name of Day After Tomorrow Zombie. 8 players per group is the game's default, and that is the cap here. survival is what it plays, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Valve's VAC anti-cheat runs here.

Which map does Day After Tomorrow Zombie run?

A procedural map of size 4,000 with seed 1996107046 is what Day After Tomorrow Zombie runs, generated by the game. Size and seed fix the map, so this page can show it on RustMaps.

How to join

How do I join Day After Tomorrow Zombie?

Type client.connect 141.95.34.176:25783 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp50
Max players The server has 50 slots.
ts8
Group limit This is the game's own limit of 8 per team.
v2633
Protocol Your game needs to be on the same version, protocol 2633, to get in.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it is what runs here.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Modded is where it sits: plugins or settings change how the game plays.
^y
Carbon Carbon handles the plugins on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.