Testing Quarters
Offline EU 141.195.11.116:28015 checked 6h ago
Players now
- Full
- 50%
- In queue
- 0
- Peak, 48 hours
- 1
- Peak, 7 days
- 1
50% full
Rank
top 59% · #2403 in EU
7-day average
peak 1
Last wipe
biweekly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 82% in EU, and #571 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 13d 16hThu 12 Nov, 18:18 UTC
- 27d 16hThu 26 Nov, 18:18 UTC
- 34d 16hThu 3 Dec, 19:00 UTCFW
- 41d 16hThu 10 Dec, 18:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:18 UTC7h ago | – | – | running | 1 |
| Fri 16 Oct, 16:52 UTC13d ago | 1 | – | 13.1 days | 0 |
| Fri 2 Oct, 16:28 UTC27d ago | 1 | held half | 14 days | 1 |
| Fri 2 Oct, 09:27 UTC27d ago | 1 | – | 0.3 days | 1 |
| Fri 18 Sep, 16:37 UTC41d ago | 1 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 1/ 80
- 2 0/ 100
- 3 0/ 100
- 4 3/ 100
- 5 49/ 150
- 6 2/ 200
Quick answers
from the figures on this pageServer
Is Testing Quarters online, and how reliable is it?
We last saw Testing Quarters 6 hours ago. It is offline at the moment. The uptime it reports puts its last restart about 1 minutes ago. It was online 1% of the last 7 full days, which is 2 of 168 hours. The first time Rust Dashboard recorded it was 18 September 2026.
Which version of Rust does Testing Quarters run?
Testing Quarters runs Rust network protocol 2635 and build 168909, and Windows is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Testing Quarters located?
The EU tag is how Testing Quarters places itself in Europe. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 141.195.11.116:28015 is where it lives.
Does Testing Quarters run smoothly?
The last 48 hours gave an average of 10 server fps, and it never went under 10. At its highest the count reached 74,650 entities: buildings, deployables and the rest. It drew as much as 1,658 MB of memory at peak. Players feel lag when fps drops and the entity count climbs.
Lists
Which Rust Dashboard lists and filters include Testing Quarters?
The Rust Dashboard lists that carry Testing Quarters are: Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
What do the server tags on Testing Quarters mean?
The game's server browser reads these tags from Testing Quarters: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp2 (Max players): It holds 2 slots; ts4 (Group limit): Teams top out at 4; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): No changed rates, kits or rules: the game exactly as Facepunch ships it; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Testing Quarters?
The last sighting of Testing Quarters was 6 hours ago; it is offline right now. Averaged across the last seven days: 0 players, peaking at 1. It was busiest at 18:00 UTC over the last 48 hours, when it averaged 1 players.
How does Testing Quarters rank against other Rust servers?
Testing Quarters holds #13,042 for player hours across seven days, #2,403 in Europe, in the top 59% of all ranked servers. It ranks #571 among quad servers.
Wipe schedule
What does wipe day look like on Testing Quarters?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe: that held in 50% of recent wipes. By day 1 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on Testing Quarters?
Its schedule cannot be confirmed from the record, which holds too few of Testing Quarters's wipes, so the prediction follows the tag. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. The world now in play was generated 6 hours ago. Its tags publish a wipe schedule of every two weeks.
Map and rules
What are the rules and settings on Testing Quarters?
You will not find a gather rate in the name of Testing Quarters. The limit is 4 players per group (quad). survival is the mode here, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Oxide. By its own description it is vanilla: no changed rates, kits or rules: the game exactly as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map does Testing Quarters run?
Testing Quarters runs a procedural map of size 3,800 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
How to join
How do I join Testing Quarters?
The console in Rust opens with F1, and client.connect 141.195.11.116:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.