Rust Devblog Server
Offline 139.100.246.234:28015 checked 5d ago
Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- –
0% full
Rank
top 69%
7-day average
peak –
Last wipe
no schedule published
Next wipe
no wipe seen yet
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 55/ 500
- 2 121/ 100
- 3 101/ 225
- 4 20/ 700
- 5 79/ 700
- 6 70/ 200
Quick answers
from the figures on this pageServer details
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server is not online right now, and 5 days 9 hours have passed since we last saw it. The last 5 full days show 0% uptime, with 0 hours up out of 120. The first time Rust Dashboard recorded it was 24 October 2026.
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. You need the same protocol as the server to join. Steam updates your game for you.
Where is Rust Devblog Server located?
No region tag comes from Rust Devblog Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. 139.100.246.234:28015 is where it lives.
Tags
Which Rust Dashboard lists and filters include Rust Devblog Server?
These Rust Dashboard lists include Rust Devblog Server: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): The game runs on standard Rust survival settings; mp10 (Max players): The server has 10 slots; v2362 (Protocol): To join, your game must run protocol 2362; ptrak (Networking): The game's standard network layer, RakNet, carries this server; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Player counts
How busy is Rust Devblog Server?
The last sighting of Rust Devblog Server was 5 days 9 hours ago; it is offline right now. The seven-day average for this server is 0 players.
How does Rust Devblog Server rank against other Rust servers?
Ranked #15,270 on the last seven days of player hours, Rust Devblog Server is in the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 32 days 7 hours ago.
Rules
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. A group limit is not listed. survival is the mode here, gather, build and raid: the standard game. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.
Which map does Rust Devblog Server run?
The map is procedural and the game generates it on Rust Devblog Server.
Connect
How do I join Rust Devblog Server?
Type client.connect 139.100.246.234:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.