Rust Dashboard94,129 playing

Rust Devblog Server

Offline 139.100.246.132:28015 checked 10d ago

moddedcarbon

Players now

0of 10
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,318

top 70%

7-day average

0

peak –

Last wipe

31d ago

no schedule published

Next wipe

–

no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    171/ 500
  2. 2
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    133/ 100
  3. 3
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
    183/ 225
  4. 4
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
    81/ 700
  5. 5
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    351/ 350
  6. 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average
    249/ 700

Quick answers

from the figures on this page

Server

Is Rust Devblog Server online, and how reliable is it?

The server is down at the moment. Its last sighting was 10 days ago: Rust Devblog Server. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 19 October 2026.

Which version of Rust does Rust Devblog Server run?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam keeps your game updated, so it will be on the same protocol and able to join.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. Connect to it at 139.100.246.132:28015.

Lists

Which Rust Dashboard lists and filters include Rust Devblog Server?

The Rust Dashboard lists that carry Rust Devblog Server are: Modded Rust servers, live now. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp10 (Max players): 10 is the slot count; v2362 (Protocol): Your game needs to be on the same version, protocol 2362, to get in; ptrak (Networking): The game's standard network layer, RakNet, carries this server; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it; stok (Custom tag): You will not find this among the standard Rust tags: a plugin or the owner set it. At the top of this page you'll find the current players, the queue and the world's creation time, which the tags carry too.

Player counts

How busy is Rust Devblog Server?

At the moment Rust Devblog Server is offline; it last showed 10 days ago.

How does Rust Devblog Server rank against other Rust servers?

Player hours over seven days put Rust Devblog Server at #15,318, in the top 70% of all ranked servers.

Wipe days

What is the wipe schedule on Rust Devblog Server?

Rust Devblog Server has too few wipes on record yet for its rhythm to be seen. The monthly force wipe applies to every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 31 days 15 hours ago the current world was made.

Settings

What are the rules and settings on Rust Devblog Server?

You will not find a gather rate in the name of Rust Devblog Server. The group limit is not published here. survival is what it plays, the usual game, where you gather, build and raid. You can fight other players and raid their bases. Plugins or settings alter the game, so the browser puts it under Modded. Carbon plugins are loaded. Valve's VAC anti-cheat does not run here.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs, generated by the game.

Join

How do I join Rust Devblog Server?

The console in Rust opens with F1, and client.connect 139.100.246.132:28015 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This is Rust as it comes, with survival rules unchanged.
mp10
Max players 10 is the slot count.
v2362
Protocol Your game needs to be on the same version, protocol 2362, to get in.
ptrak
Networking The game's standard network layer, RakNet, carries this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it appears under Modded.
^y
Carbon The plugin framework here is Carbon.

Other

hil2cpp
Custom tag You will not find this among the standard Rust tags: a plugin or the owner set it.
stok
Custom tag You will not find this among the standard Rust tags: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.