Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 0
- Peak, 7 days
- –
0% full
Rank
top 69% · #2590 in EU
7-day average
peak –
Last wipe
monthly schedule
Next wipe
Thu 5 Nov, 19:00 UTC FW
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU, and #630 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:13 UTC25d ago | 1 | – | running | 0 |
| Mon 28 Sep, 03:18 UTC30d ago | 1 | halved by day 1 | 4.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 2/ 200
- 2 0/ 101
- 3 0/ 100
- 4 56/ 250
- 5 65/ 300
- 6 1/ 200
Quick answers
from the figures on this pageServer
Is Private chill online, and how reliable is it?
Right now Private chill is running. About 6 days 17 hours ago it restarted, judging by the uptime figure it gives. The last 7 full days show 100% uptime, with 168 hours up out of 168. The first time Rust Dashboard recorded it was 13 September 2026.
Which version of Rust does Private chill run?
Private chill runs Rust network protocol 2634 and build 167781, and Linux is the system under it. Joining needs the same protocol on your side, and Steam handles that update.
Where is Private chill located?
In Europe, Private chill lists itself with the EU tag. The location shown at Rust Dashboard is the one the server states; no lookup of the machine's position happens. You'll connect at 136.243.90.97:28010.
Does Private chill run smoothly?
The last 48 hours gave an average of 5 server fps, and it never went under 5. The world held as many as 91,360 entities, counting buildings, deployables and all the rest. It drew as much as 3,700 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Tags
Which Rust Dashboard lists and filters include Private chill?
The Rust Dashboard lists that carry Private chill are: Europe's Rust servers, live and Modded Rust servers, live now. It appears under these filters when you browse the server list: Region: Europe; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
What do the server tags on Private chill mean?
These are the tags Private chill publishes, read by the game's server browser: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp50 (Max players): It holds 50 slots; ts4 (Group limit): 4 is the most you can have per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; EU (Europe): In the server browser it sits under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Live players
How busy is Private chill?
As things stand, 0 players are on Private chill, which holds 50 slots. The mean over seven days is 0 players.
How does Private chill rank against other Rust servers?
Private chill holds #15,412 for player hours across seven days, #2,590 in Europe, in the top 69% of all ranked servers. Among servers of the quad type, it sits at #630.
Wipe schedule
What does wipe day look like on Private chill?
Its recent wipes averaged a peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. When that did not happen, the crowd was below half by day 1.
What is the wipe schedule on Private chill?
Once a month Private chill wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as it is for every Rust server. 25 days 13 hours ago the current world was made. The tags carry a wipe schedule of once a month.
Map and rules
What are the rules and settings on Private chill?
You will not find a gather rate in the name of Private chill. Teams cap at 4 players (quad). It runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players are both allowed. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins run on it. You need Rust's premium status to get in. VAC is on: that is Valve's anti-cheat.
Which map does Private chill run?
Private chill runs a procedural map of size 4,000 with seed 1661511402, made by the game. Size and seed fix the map, so this page can show it on RustMaps.
Connect
How do I join Private chill?
Type client.connect 136.243.90.97:28010 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you. You need Rust's premium status to get in.
