Players now
- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- –
- Peak, 7 days
- 1
0% full
Rank
top 47% · #2270 in EU
7-day average
peak 1
Last wipe
monthly schedule
Next wipe
Sun 1 Nov, 02:28 UTC
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 78% in EU, and #518 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Sunday 1 November, 02:28 UTC, in 2d 6h. Every 7 days 8 hours · medium confidence
Coming wipes
- 2d 6hSun 1 Nov, 02:28 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 9d 14hSun 8 Nov, 10:37 UTC
- 16d 22hSun 15 Nov, 18:46 UTC
- 24d 6hMon 23 Nov, 02:55 UTC
- 31d 14hMon 30 Nov, 11:04 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 38d 22hMon 7 Dec, 19:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:09 UTC12d ago | 0 | – | running | 0 |
| Sat 10 Oct, 02:00 UTC19d ago | 1 | halved by day 3 | 7.3 days | 0 |
| Fri 2 Oct, 17:18 UTC27d ago | 1 | halved by day 2 | 7.4 days | 0 |
| Sat 26 Sep, 06:08 UTC33d ago | 1 | halved by day 2 | 6.5 days | 0 |
| Wed 23 Sep, 18:34 UTC36d ago | 1 | held half | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 0/ 50
- 2 4/ 101
- 3 124/ 250
- 4 174/ 350
- 5 6/ 200
- 6 7/ 100
Quick answers
from the figures on this pageServer details
Is mullerhautrein's Private World online, and how reliable is it?
mullerhautrein's Private World is not online right now, and 4 days 13 hours have passed since we last saw it. Over the last 7 full days, 79 of 168 hours were online: 47%. Our records for it start on 13 September 2026, when Rust Dashboard first saw it.
Which version of Rust does mullerhautrein's Private World run?
Rust network protocol 2635 and build 168909 is running on mullerhautrein's Private World, which sits on Linux. You need the same protocol as the server to join. Steam updates your game for you.
Where is mullerhautrein's Private World located?
In Europe, mullerhautrein's Private World lists itself with the EU tag. Rust Dashboard takes the location a server gives; the machine's real position is not checked. Connect to it at 136.243.0.224:28000.
Tags
Which Rust Dashboard lists and filters include mullerhautrein's Private World?
These Rust Dashboard lists include mullerhautrein's Private World: Europe's Rust servers, live and Modded Rust servers, live now. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on mullerhautrein's Private World mean?
The browser in the game reads gmrust (Game mode): The game runs on standard Rust survival settings; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Each team holds no more than 4; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it is what runs here; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the day, and this server wipes once a month; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Europe is where the server browser puts it from mullerhautrein's Private World as its tags. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Population
How busy is mullerhautrein's Private World?
The last sighting of mullerhautrein's Private World was 4 days 13 hours ago; it is offline right now. Its seven-day average is 0 players, and it reached 1 at the highest.
How does mullerhautrein's Private World rank against other Rust servers?
mullerhautrein's Private World holds #10,422 for player hours across seven days, #2,270 in Europe, in the top 47% of all ranked servers. Among servers of the quad type, it sits at #518.
Wipe days
What does wipe day look like on mullerhautrein's Private World?
The average busiest point of its recent wipes was 1 players. Peak crowd on the latest wipe came 0 hours after it began. Above half that peak until the next wipe: that held in 25% of recent wipes. By day 2 it had fallen below half, where the crowd did not hold.
What is the wipe schedule on mullerhautrein's Private World?
The gap between wipes on mullerhautrein's Private World has been about 6.9 days lately. On Sunday 1 November at 02:28 UTC the next wipe is due. The world now in play was generated 12 days 10 hours ago. Wipes are listed as monthly in its tags.
Rules
What are the rules and settings on mullerhautrein's Private World?
No gather rate appears in the name of mullerhautrein's Private World. Teams cap at 4 players (quad). It runs survival, gather, build and raid: the standard game. You can fight other players and raid their bases. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. The anti-cheat from Valve, VAC, is active.
Which map does mullerhautrein's Private World run?
The game generates the procedural map on mullerhautrein's Private World, size 4,000 with seed 950591249. Size and seed fix the map, so this page can show it on RustMaps.
How to join
How do I join mullerhautrein's Private World?
The console in Rust opens with F1, and client.connect 136.243.0.224:28000 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you.
