Players now
Live- Full
- 2%
- In queue
- 0
- Peak, 48 hours
- 4
- Peak, 7 days
- 4
2% full
Rank
top 24% · #909 in NA
7-day average
peak 4
Last wipe
no schedule published
Next wipe
no rhythm it keeps
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC5h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC16d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC37d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 6/ 200
- 2 31/ 50
- 3 64/ 400
- 4 0/ 250
- 5 8/ 100
- 6 272/ 350
Quick answers
from the figures on this pageServer
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and how reliable is it?
Right now [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is running. The uptime it reports puts its last restart about 51 minutes ago. Over the last 7 full days, 93 of 168 hours were online: 55%. Rust Dashboard logged it for the first time on 13 September 2026.
Which version of Rust does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
On Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs Rust network protocol 2635 and build 168909. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes located?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists North America as its location, tagged NA. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 135.148.136.218:28215.
Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run smoothly?
Across the last 48 hours the average was 109 fps, with a floor of 90. The world held as many as 1,154 entities, counting buildings, deployables and all the rest. It drew as much as 1,549 MB of memory at peak. A low fps figure and an entity count that keeps rising are what lag feels like to players.
Tags, lists
Which Rust Dashboard lists and filters include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
You'll find [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on these themed lists at Rust Dashboard: Aim training and combat servers, North American Rust servers and Modded Rust servers, live now. You'll find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?
The game's server browser reads these tags from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: gmrust (Game mode): This is Rust as it comes, with survival rules unchanged; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game needs to be on the same version, protocol 2635, to get in; cs168909 (Build): This one runs game build 168909; ptrak (Networking): The game's standard network layer, RakNet, carries this server; $r? (Region code): No region code is set; ^e (Minigames): You get minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): The loot is handed to you, so you can practise aim and PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.
Live players
How busy is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
As things stand, 2 players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which holds 100 slots. Its seven-day average is 0 players, and it reached 4 at the highest. Across the last 48 hours, the peak came at 02:00 UTC with an average of 4 players.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes rank against other Rust servers?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes holds #5,445 for player hours across seven days, #909 in North America, in the top 24% of all ranked servers.
Reset times
What does wipe day look like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The average busiest point of its recent wipes was 3 players. On the latest wipe, 30 hours passed before the crowd peaked. Above half that peak until the next wipe: that held in 0% of recent wipes. When that did not happen, the crowd was below half by day 2.5.
What is the wipe schedule on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
No next wipe can be predicted for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, because it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe takes every Rust server with it. The world now in play was generated 3 hours ago.
Map and rules
What are the rules and settings on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
You will not find a gather rate in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. 8 players per group is the game's default, and that is the cap here. minigames & battle royale is what it plays, parkour, arenas, battle royale and Bedwars. Modded is its category in the browser, because plugins or settings change the game. Oxide plugins are loaded. VAC is on: that is Valve's anti-cheat.
Which map does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, made by the game. Size and seed fix the map, so this page can show it on RustMaps. This is the map name: Custom Map.
Join
How do I join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The console in Rust opens with F1, and client.connect 135.148.136.218:28215 goes in there. Launch Rust on this page is the other route, opening Rust through Steam to connect you. https://ISL.GG is where its website lives.
