Zoo Crew
Online 135.148.10.248:24540 checked 8m ago
Players now
Live- Full
- 0%
- In queue
- 0
- Peak, 48 hours
- 2
- Peak, 7 days
- 2
0% full
Rank
top 23%
7-day average
peak 2
No wipes
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
resets, no wipes
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC13h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC4d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1 197/ 300
- 2 9/ 3300
- 3 4/ 300
- 4 0/ 40
- 5 2/ 100
- 6 4/ 50
Quick answers
from the figures on this pageServer details
Is Zoo Crew online, and how reliable is it?
Right now Zoo Crew is running. Its reported uptime points to a restart roughly 3 hours ago. Over the last 7 full days, 127 of 168 hours were online: 76%. Our records for it start on 25 September 2026, when Rust Dashboard first saw it.
Which version of Rust does Zoo Crew run?
Zoo Crew runs Rust network protocol 2635 and build 168909, and Linux is the system under it. Steam keeps your game updated, so it will be on the same protocol and able to join.
Where is Zoo Crew located?
There is no region on Zoo Crew. A server's stated location is what Rust Dashboard displays; it does not check where the machine stands. You'll connect at 135.148.10.248:24540.
Does Zoo Crew run smoothly?
The last 48 hours gave an average of 111 server fps, and it never went under 23. At its highest the count reached 119,549 entities: buildings, deployables and the rest. It drew as much as 4,886 MB of memory at peak. When fps is low and entities keep piling up, players notice it as lag.
Lists
Which Rust Dashboard lists and filters include Zoo Crew?
The Rust Dashboard lists that carry Zoo Crew are: Modded Rust servers, live now. You'll find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Zoo Crew mean?
These are the tags Zoo Crew publishes, read by the game's server browser: gmrust (Game mode): Standard Rust survival is the game mode; mp3 (Max players): It holds 3 slots; ts8 (Group limit): This is the game's own limit of 8 per team; v2635 (Protocol): The game protocol is 2635; your build has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code; ^o (Oxide): This server runs Oxide (uMod) for plugins; ^z (Modded): Modded is where it sits: plugins or settings change how the game plays. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
Player counts
How busy is Zoo Crew?
Zoo Crew has 0 of its 3 slots filled at the moment. Its seven-day average is 0 players, and it reached 2 at the highest. Across the last 48 hours, the peak came at 22:00 UTC with an average of 2 players.
How does Zoo Crew rank against other Rust servers?
Ranked #5,029 on the last seven days of player hours, Zoo Crew is in the top 23% of all ranked servers.
Wipe days
What is the wipe schedule on Zoo Crew?
None of the resets on Zoo Crew counts as a wipe. The world is remade every few hours and no schedule is kept.
Rules
What are the rules and settings on Zoo Crew?
The name of Zoo Crew gives no gather rate. The group limit is 8 players, which is the game's default. survival is what it plays, the usual game, where you gather, build and raid. Raids and player fights are part of the game here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Valve's VAC anti-cheat runs here.
Which map does Zoo Crew run?
Zoo Crew runs a procedural map of size 4,250 with seed 1903, made by the game. Because size and seed fix the map, a RustMaps view is available from this page.
Join
How do I join Zoo Crew?
Type client.connect 135.148.10.248:24540 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.