Rust Dashboard41,774 playing

My Rust server | Powered by AMP

Offline 134.3.223.71:28015 checked 22d ago

Players now

0of 100
Full
0%
In queue
0
Peak, 48 hours
–
Peak, 7 days
–

0% full

Rank

#15,975

top 71%

7-day average

0

peak –

Last wipe

37d ago

no schedule published

Next wipe

–

no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSat 19 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 09:34 UTC37d ago 0 – running 1
Sat 19 Sep, 15:53 UTC38d ago 1 – 0.7 days 0
Sat 19 Sep, 09:36 UTC38d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
    Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average
    266/ 350
  2. 2
    Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average
    20/ 250
  3. 3
    Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average
    35/ 250
  4. 4
    Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
    127/ 200
  5. 5
    Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
    46/ 200
  6. 6
    Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
    48/ 100

Quick answers

from the figures on this page

Server

Is My Rust server | Powered by AMP online, and how reliable is it?

We last saw My Rust server | Powered by AMP 22 days 17 hours ago. It is offline at the moment. Over the last 7 full days, 0 of 168 hours were online: 0%. The first time Rust Dashboard recorded it was 18 September 2026.

Which version of Rust does My Rust server | Powered by AMP run?

Rust network protocol 2633 and build 165217 is running on My Rust server | Powered by AMP, which sits on Linux. Joining needs the same protocol on your side, and Steam handles that update.

Where is My Rust server | Powered by AMP located?

No region is published by My Rust server | Powered by AMP. Rust Dashboard takes the location a server gives; the machine's real position is not checked. 134.3.223.71:28015 is where it lives.

Tags

Which Rust Dashboard lists and filters include My Rust server | Powered by AMP?

The Rust Dashboard lists that carry My Rust server | Powered by AMP are: Best Rust community servers. It appears under these filters when you browse the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on My Rust server | Powered by AMP mean?

The game's server browser reads these tags from My Rust server | Powered by AMP: gmrust (Game mode): The game runs on standard Rust survival settings; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game must run protocol 2633; cs165217 (Build): This one runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server sets no region code. The tags also carry the current player count, the queue and when the world was made, all shown at the top of this page.

Player counts

How busy is My Rust server | Powered by AMP?

At the moment My Rust server | Powered by AMP is offline; it last showed 22 days 17 hours ago.

How does My Rust server | Powered by AMP rank against other Rust servers?

Ranked #15,975 on the last seven days of player hours, My Rust server | Powered by AMP is in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on My Rust server | Powered by AMP?

At their busiest, its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on My Rust server | Powered by AMP?

No next wipe can be predicted for My Rust server | Powered by AMP, because it wipes at irregular times. A force wipe comes once a month for all Rust servers, next on Thursday 5 November at 19:00 UTC. The world it runs now dates from 37 days 16 hours ago.

Map and rules

What are the rules and settings on My Rust server | Powered by AMP?

You will not find a gather rate in the name of My Rust server | Powered by AMP. The group limit is 8 players, which is the game's default. It runs survival, gather, build and raid: the standard game. Raids and player fights are part of the game here. It appears in the Community section of the server browser. VAC is on: that is Valve's anti-cheat.

Which map does My Rust server | Powered by AMP run?

A procedural map is what My Rust server | Powered by AMP runs, generated by the game.

Connect

How do I join My Rust server | Powered by AMP?

Type client.connect 134.3.223.71:28015 in the Rust console, which F1 opens. Launch Rust on this page also works: Steam opens Rust and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game runs on standard Rust survival settings.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game must run protocol 2633.
cs165217
Build This one runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server sets no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.